Courtesy of Dark52
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Chapter 1: Time of the Giants
Forgotten Path
Place your first Skylander on the portal, the type doesn't matter but for the purposes of the walkthrough I would suggest a Giant. Tree Rex most likely. Smash through the grate in the wall to find the very first collectable of the game, a Winged Sapphire. These you may recognise from Spyro's Adventure, they give you a small discount on your upgrades, not that you can upgrade yet.
Head left up the slope following the little goats, go around the corner and continue upwards past some debris that Eon will suggest you attack to clear. As a Giant you can also just walk straight through it and you'll smash it automatically. Go through the wooden fence blocking the path and onto a slightly more open area.
Mountain Peak
To find a few coins you may want to pick up the large rock using a Giant, underneath is a bounce pad which will take you up to a small wooden platform above you. Drop back down and continue down to the right following the path of coins.
Giants can't just smash everything, even they'll sometimes need help. The blockage here requires you to fire the cannon opposite.
Turtle Falls
Push the turtle three or four times to get past, then push the next turtle all the way to the left off the side so you can use it to reach the Treasure Chest. Shake the chest open and return to the main path, push the remaining turtle off to the right to use it as a bridge too.
Hungry Plateau
Follow the path down onto some bamboo platforms and then further down to the ground where you'll see a Mabu being attacked by a gang of Bone Chompies. Attack them or, if you're a Giant, simply walk over them. The littlest enemies you can just squish. Once you've saved Norticus head inside the cave.
Ancient Mines
Catch up with Norticus and then use a Giant to pick up one of the two boulders to the left, throw it anywhere you like and go up the ramp on the other side to pick up Shroomboom's Soul Gem "Self-Slingshot". Drop off and follow Gigantus past the boulder he picked up, ignore the Giant Jump for the moment, first head down the slope and in the corner on the right is a boulder blocking your path to the second Treasure Chest.
The Broken Bottom
Continue on down to the bottom and smash through the wooden fence to pick up the Story Scroll.
Walk all the way back up to the Giant Jump spot and smash through the floor below. As a Giant you will find the third Treasure Chest, a normal Skylander would drop down out of reach to the right. A normal Skylander can still continue, you just need to drop through the hole that Gigantus made. Enter the Chompy Pit.
The Hungry Depths
Once you've killed the 20 Bone Chompies that appear an Arkeyan Jouster will jump down and attack, avoid his overhead swing attack as you kill him. Once he's defeated the Monster Gate will open. Use the bounce pad to get up to the first level, then again to a second. Instead of following the Bounce Pads left go to the right (as long as you have a Giant that is) and pick up the rock blocking the path. Jump down into the Chompy Pit again. Defeat another 20 Chompies to exit. Nothing special yet. Go up and around circle back around into the Chompy Pit for a third time, this time upon completion you will be rewarded with a Luck-O-Tron Wheel, this one's for Experience. You should also have reached the number of enemies killed for the Enemy Goal "Dare" as you only needed 40. Unfortunately you can't have another go in the Chompy Pit, if you circle round again nothing happens.
Anyway, this time follow the Bounce Pads to the left up to Norticus. Before you exit the cave go to the left where there's a Mabu called Rizzopolus standing next to a section marked with a Life Element marker. You might have guessed but you need to be a Life Element Skylander to go through, luckily Tree Rex is such an element so this one you should be able to do no matter which pack of the game you bought. Remember that you can also use your Skylanders from Spyro's Adventure, they too can unlock the elemental areas. One odd new feature of the elemental areas is that if you keep the matching element Skylander active you'll restore 5 health every few seconds, perhaps useful if you happen to have a low health matching Skylander.
Zucchini Groto
Push through the turtle and you'll be introduced to a Root Runner. Similar to the Chompy Pods of Spyro's Adventure these things spit out Chompies, there is one major difference but not one that you can see here. Unless you have a Skylander with a long ranged attack you may not be able to kill it, if not then just ignore it and push the turtle back to where it was. Go up the ramp on the left side and cross over the turtle to get to the Present. Inside the Present is a Flower Fairy Hat, this gives you a small movement speed boost if you put it on.
Arkeyan Work Site
Leave the cave and you'll be shown the Conquertron, Norticus will ask you to destroy some chains to defeat it. Over to the left however is an air element area, if you got the Starter Pack you'll have Jet-Vac. If not and you don't have any other Air Element Skylanders then just carry on to the right.
Windy Work Site
The fourth and final Treasure Chest is right below the entrance, shake it open and then bounce up on the Bounce Pad. Going left you'll see some jets of steam rotating around, these are harmful so don't go walking into them if you're low on health. Instead follow them around anti-clockwise and drop down the left side where you'll find the Present and your brand new Turban, this hat gives you a small amount of extra armor. Use the Bounce Pad on the right to leave the area.
Go towards the first chain that the giant robot is attached to, you can either attack it or use a Giant to pick up the stake holding it in place.
The Planks
The gate to the right will open, walk down the wooden path squishing a couple of Bone Chompies along the way, push the two blocks out of the way and approach a bamboo platform section with two Arkeyan Jousters to defeat, killing them will cause a Bounce Pad to appear over where there's a purple crossed swords icon on the floor. Ignore the pad for the moment and go the left in the corner of the bamboo platform, you'll see some Mabu up on a platform. Go around that platform to meet Rizzopolus again and find an Undead area (the Series 2 Cynder in the Starter Pack is of course perfect here).
Cursed Construction
Walk left down the slope and through some spikes to the Present with the Paper Fast Food Hat inside. Just a small area this one, turn around and head back out again.
Use the Bounce Pad and go up the bamboo platforms to the right. The Conquertron will smash down a section of it that will let you past. Instead of going for the chain, first go to the bottom right corner and drop off the side behind some barrels, you'll find the level's Legendary Treasure down there. Bounce back up and then take care of the chain.
Proceed onwards to a Monster Gate with a few Bone Chompies and three Arkeyan Jousters to defeat, after that it's the final chain. Watch out for his laser attack, after a bit he'll clear the chain of some rocks and allow you to break it and finish the level. The game will now award you with your star rating, hopefully if you've followed the walkthrough you should have two of them, with only the time limit "Dare" remaining (unless you're super fast!). To attempt to get that you just select the level on the Chapter Select and rush through ignoring all the side stuff like the Elemental Areas. Skipping text is not necessary (although you'll probably want to) as the counter pauses during conversations.
Chapter 2: Junkyard Isles
Dread-Yacht
There's only one place open in the Dread-Yacht at the moment, Persephone's Cabin to the left near Cali.
Persephone's Cabin
If you've got enough money you can now start upgrading your Skylanders, and even though the game hasn't yet told you what the Winged Sapphires are for you can still get the 2% discount for the one you found in Chapter 1.
Rotten Moorings
Leave the boat and step onto the land, over in the distance you'll see a Root Runner and some Bone Chompies, on the right is a bomb to pick up.
Walled Ruins
Throw it at the wall with the purple bomb icon at the bottom of it, or if you're using a Giant you could also just simply attack the wall yourself as bombable walls can be destroyed by Giants. On the other side are a pair of Root Runners spewing out Bone Chompies, kill them and destroy the next wall with a bomb/giant.
Rotten Bottom
At that point you'll probably smash the little brick wall to the left, go through that gap and jump off the side down to a cave.
The Cave
If you don't have a Giant then you'll need a fast character to take a bomb with you from above. Inside you'll find a wall to blow up and behind that is a Treasure Chest.
Crumbling Remains
Bounce back up and smash down the last wall on the left. Eon will introduce you to the concept of elemental bonuses, if your element matches the area's then you get an increase in damage in line with your Elemental Power stat. The first one is Undead. There's no requirement to switch or anything like that, you can use whatever you like, it is just the game encouraging you to use a wide variety of Skylanders.
To the right is a stack of blocks, push them all off the edge and then, standing on the near one, push the third forwards. Cross over it and go up the slope to the bomb. Of course as a Giant you could have just smashed through the wall but there's some coins up here too. Blow up the two walls to the left and to the north, then drop down and go through the gap.
Time to meet the Drow Lance Master. Very similar to the Arkeyan Jousters from the previous chapter. Once they're dead a Bounce Pad will appear.
Hephaestus Chain
Using a Giant ignore it and go to the left where there's a Boulder blocking the path, throw that out of the way and walk over to the chain and begin to pull it in for a Feat of Strength. All there is on the island is a Treasure Chest.
Turn around and go use that Bounce Pad you ignored to get to the Octophonic Music Player and finish this first section of the level.
Lonesome Drow Landing
Step off the ship again and approach the Bark Demon, this kind of enemy eats Chompies to heal. Luckily there aren't very many Chompies around. Avoid the underground attack it sends out as it'll come up and hit you quite hard if you get in its way. Other than that just attack it without staying too close for too long. Once it's dead the Monster Gate will open and let you pick up the key for the gate.
Barker's Knob
As you approach the Mabu being attacked by Drow Lance Masters they'll get distracted and come after you. As a Giant you could just smash through the wall on the right to get the key but for a normal Skylander you'll need to get a bomb from the building here next to the Bark Demon and Root Runner.
Forger's Basement
Either way you'll want to go inside as, behind a bombable wall, there's the Legendary Treasure "Propeller Pilot House Roof". Take the bomb and head back out to blow up the wall to your right. Grab the key and unlock the door.
Bottleneck's Keep
As you go through the gate you'll be introduced to the first Drow Archer, these imp-like fellas fire from range, you can see their targetting icons on the ground so you know where to move. If you can't hit them back from range you'll have to wait for it to jump down, you get this to happen by killing the other enemies on the ground already.
A Giant can cut the fight short by throwing the nearby boulders at the doorways of the keep behind the archer. Otherwise keep killing until the camera angle changes.
Soda Square
Cross the bridge towards the next group of Chompies and you'll inadvertantly rescue another Mabu. Go into the first house.
Bottleneck's Soda Shop
There's nothing of real interest in here but you need the location. Turn around and go into the second house.
Bottle Top Inn
Inside you'll find a key and a Mabu named Bert who wants to play Skystones with you. Unfortunately at this point you don't know how to play Skystones so you'll perhaps want to come back here once you do (it's not actually necessary for completing the 3 Stars). Go outside and the area will be full of enemies again. After killing the Bark Demon you'll be able to use a Bounce Pad to reach the Drow Archers on the ledge. Up top you'll find another couple of Archers and the second key.
Forgotten Reach
As a Giant push the large block forward to create a bridge, on the island is a Treasure Chest.
Turn around and go back down along the left side, use the higher bounce pad to reach a small floating platform with another bounce pad on which will take you to the Story Scroll. This one's a hint for the previous chapter's hidden Chompy Pit prize.
With your two keys go over and unlock the gate to reach Moneybags himself, Auric. Talk to him again to look at his shop.
Cowboy Hat | 125 |
Plunger Head | 125 |
Kufi Hat | 125 |
You can't get these hats elsewhere in the game so you might as well buy them if you can afford them. They will still be here if you use Chapter Select later on, the unique items he sells are unique to each shop so the next chapter's shop will have a different assortment of unique hats or other items. Pick up the engine to finish this second section of the level.
Long Walk Pier
Forwards off the Dread-Yacht again, if you haven't been to talk to Persephone yet the game will leave the gangplank up until you do, kill the two Bark Demons and the Root Runner to open up the Monster Gate.
Stone Stronghold
On the other side is a trio of Drow Archers you'll want to kill as well as a load of Drow Lance Masters. Go off the righthand side to drop down next to a mole called Harvey. Head into the cave if you have an Earth Skylander.
Under Mines
An Earth Skylander would find it much easier in here thanks to all the rocks, everyone else will have to use the provided Minig Pick. Clear the rocks to the north first, then go up the ramp on the right there, drop south to where there's a bomb waiting. Even Giants will need bombs to break through the Tzo Crystals, although not Crusher and Prism Break can break them too.
First blow up the Crystals to your left then run a bomb directly across to another pair. This path leads to a locked gate, you don't have the key yet. Take another bomb north-west and throw it at the Tzo Crystals in the corner (this one's just coins so not essential). Then grab the bomb and throw it from the bottom of the ledge you first jumped off up towards the Tzo Crystals. As long as you don't hit the candle it should be able to reach (and if you do hit the candle just keep trying, it'll eventually slide far enough away).
Go up the ramp and through the smashed crystals to get a key. Now in the top-right corner there is also another Tzo Crystal behind which you'll find a Treasure Chest. To smash that one grab the bomb and quickly run into the ramp room and throw it from the ledge beneath the Crystal. You should just be able to make it.
With the key go up the left corridor back at the start and open the Present with a Police Siren Hat inside. Head out of the cave and bounce back up to the main path.
Finish off any enemies you left here and then jump into the turret. Not entirely sure what the point of the reticle placing is but point at the circle and then get firing at the three padlocks. Go through the now open gate and, if you have a Fire Skylander, drop down the far side to a cave below.
Boiling Cavern
It might look odd but you can use any Skylander on the lava, it doesn't have to be a fire one (you just need a Fire one to open the gate). Shake open the Present to get your Biter Hat. Just a short area, go back out and bounce back up.
The Last Stand
Bounce up to a row of blocks and you'll meet Persephone again. She'll introduce you to the Winged Sapphires, you'll be picking that one up in a moment. Push the left block forwards three times then get on the other side of it and push it back into line with the other two. Go up the wooden slope to the right, if you have a Giant smash and grab the Soul Gem for Hot Head, "Hot Rod", if you don't have a Giant then there is another fairly tough way to smash it. You need an Earth Skylander and a fast Skylander. Go back to the Under Mines area and grab the bomb, quickly rush outside and throw it south-east, if you're lucky you'll smash the wall.
Carry on around to where Persephone was and grab the Winged Sapphire. Cross over the block bridge you made and jump into the turret. Use it to shoot the Windmill to the right of the locks as well as the locks themselves. You'll probably also want to shoot the Drow Archers that appear and perhaps the caravan they appear out of.
Go over and pick up the Luck-O-Tron Wheel of Health that was inside the Windmill. If you use this in the Luck-O-Tron you'll get an increased chance of food. Pick up the Compass to finish the third and final section of the level.
Cap'n Flynn's Ship
You're now free to roam this game's hub, after a brief chat with Auric that is. Like earlier Persephone's Cabin is to the left, but there are also a couple of new places open now. Cali is on the deck and will let you take on Heroic Challenges. Next to Cali and directly opposite Persephone's is Cali's Room, inside of which you'll find the Luck-O-Tron, use one of the Wheels you've found to boost Experience or Food. You'll eventually be able to fit four wheels into this thing but for now you can do only one.
The other cabin on the deck is Flynn's Cabin, in there you can customise the ship with the Legendary Treasures you've found. Breakstone in there will tell you what to do. If you back out onto the Main Deck go up to where Flynn is standing you can find a Winged Sapphire if you go around the left side of the front of the ship.
Go back down and then up to the rear of the ship, go through the door and into the Access Tower. In there you'll find a path up to the Crow's Nest as well as a door blocked off by a couple of Mabu. Also at the bottom is a Lock Puzzle. Incredibly simple one:
Right, Left x 2, Right x 3, Left, Right
Perfect in 8. Go through the door that it opens and you'll find Auric in the Game Room. You can buy some things off him.
Luck-O-Tron Bulb #2 | 200 |
Cyclops Square | 1000 |
Flip the Script | 1000 |
Bowler Hat | 120 |
Balloon Hat | 120 |
Happy Birthday! | 120 |
Lock Puzzle Key | 500 |
The bulb will let you use two wheels in the Luck-O-Tron, the hats you won't find anywhere in the game (and are in fact platform exclusive hats from Spyro's Adventure), the Key is just a way of skipping a Lock Puzzle if you either find it too difficult to solve or just can't be bothered, it'll remain in your possession until you use it at a Lock Puzzle.
The PvP Battle Mode Arena is from the first game and cannot be unlocked by any other means, you only need to unlock this in one save file. And Camo's Heroic Challenge from Spyro's Adventure, he doesn't have a Series 2 toy so you cannot unlock it other than by purchasing from Auric here.
All in all Auric's Store is a good way of getting rid of some of that overloaded gold your Series 1 toys may have accumulated. And there's no rush to buy the things, they'll still be here until you choose to buy them.
Also in the Game Room is an Elemental Door, if you use a matching attack on it it'll open. Once you get through the various elements that it asks you to you'll find a load of coins to pick up.
Once you're done shopping and upgrading talk to Flynn up at the front of the ship to get on with the story.
Chapter 3: Rumbletown
Sky Drifter's Jetty
Walk down the wooden path towards the land filled with little green Chompies. You'll meet an Armored Lance Master, these are similar to the Drow Lance Masters but they have armor on them. You must first smash the armor off them before you can start actually damaging them. There's a few coins off the edge but nothing else of interest, but near that edge is a stack of three blocks forming a totem, push it to the right once.
Go to the right up the slope, kill the Root Runner and the Lance Master to open the Monster Gate, go to the right where there's an Undead area.
Stink Breeeze Point
Drop off the edge down to a bombable wall. While there is no bomb nearby that you can get right now, you can find one a bit later in the level that can be used here, opening the undead blockade now is helpful for that. Or you can just use a Giant to smash the wall in. Mash open the Present for the Pilgrim Hat.
There's also a ghost called Spoooky that wants to play Skystones, you don't yet know how to so put that in your diary for later.
Leave via the south exit and pick up the key.
If you don't have an Undead then you can simply jump down the ledge next to it and grab the key. Drop down to the left and make your way up and around through the monster gate again to the left and to the top of the totem you pushed earlier, you'll need to drop off the path next to the locked gate to get to it. Push the top block off it to the left and you can now reach the cave in the wall.
Moldy Retreat
Kill the three Root Runners and the Life Spell Punk that's healing them, ideally go for the Spell Punk first. Once they've been defeated the Monster Gate will open and you'll be able to pick up the Luck-O-Tron Wheel, this one gives you bonus damage.
Go back out and all the way up to the locked gate again, this time go through. Kill the Life Spell Punk and the two Armored Lance Masters it's helping. After that go talk to Quigley to learn of a nearby Life zone, not nearby enough though as you'll still need to travel a fair distance to get to it. Head right up the slope to the end where you'll be attacked from a distance by a few Archers up on the ledge. If you can't hit them ignore them and go left up to a set of blocks.
Push the south block to the left twice, then get around it and push it down off the side so that you can get to the cave in the wall below.
Cavern of Echoing Nibbles
Kill the two Root Runners that are sending out loads of Chompies at you, behind the one on the floor is a Treasure Chest.
Leave the cave and get back up to the blocks, to the left is that nature area Quigley was talking about. But before you do go in push the bottom of the three remaining blocks to the left once, the right one up once and then the top left block left as far as it'll go.
Quigley's Grotto
Once you've opened the Life area continue pushing that block to the left until it stops, then push it up so that it fills the gap so you can reach the Story Scroll. Kill the Root Runner and then talk to Quigley who's somehow made it here before you.
Drop down off the left side and a life bridge will appear over the gap filled with coins, follow it through past an open gate and into a wide open area. AMBUSH!
Shadow Grove
Three evil versions of Stealth Elf will suddenly appear and it's your task to kill them. Their attack pattern is simple, they'll spot you, run in a straight line with their daggers up and perform a strike attack. After that they'll vanish in a puff of smoke, reappear in a different place and start their run again. The idea here is to move out of the way and attack them as they go past, either while they're still moving or the brief moment they pause after the attack.
The problem is of course that there's three of them at the same time, be very careful about when you attack as the others usually take that as a chance to hit you. When you kill one the game will slow down and show you it exploding into a burst of experience and a piece of food. Kill all three and the Monster Gates will open. Use neither gate for the moment.
Instead approach the line of coins going across an empty space, another life bridge will appear. Go up past a couple of blocks and kill a Root Runner, then drop down behind the blocks and push the right one down once. Push the left one left and then get around the other side of the right one and push it into place next to the left block to form a bridge.
Cross over the blocks and a life bridge will appear, cross that to reach a bomb, take it back along the life bridge and over the blocks to throw it up to the left at a wall blocking off the Present, you obviously can't reach the Present just yet. Go back to the bomb and throw it at the floating reddish brown sphere directly north of you. This will open the gate to your left, go through it and a life bridge will appear.
On the left on the other side of that bridge is a Lock Puzzle. Perfect in 18.
Right x 2, Left, Right x 3, Left x 8, Right x 4
Pick up the Winged Sapphire as a reward. Turn around and drop down following the path of coins, use the bounce pad to get up to the area with the walled off Present and, if you blew it up (or have a Giant to do so now) your prized Carrot Hat awaits. If you didn't blow it up you can just drop off to the right and try and use the bomb again.
Use the teleporter to get back to the start of the area. Make your way all the way up to the very start of the life zone again.
Continue north past the blocks that you pushed out of the way, kill the Archer and, if you clear some debris, there's a Bounce Pad that'll take you up to a small collection of coins. The bomb on the ground here is for the undead area before, if you didn't have a Giant then take the bomb and quickly drop straight down the ledges and you should easily make it there to blow up the wall and get the hat.
Go left along the path and into a small circular area with a few enemies inside it.
The Practice Pit
After killing the Armored Lance Masters and the Drow Archer you'll meet Brock, he'll send in a few waves of enemies for you to defeat.
Noggin-knock Village
Go right through the opened gate and down to the right onto a wooden section. Go into the first building.
Toebiter's House
Kill the Armored Lance Master and the Life Spell Punk to open up the Monster Gate and grab the key.
There's another house nearby, go to the left to get to it, there's a Life area inside it.
Weed Whisper Home
After killing the Chompies and their Root Runner you should have a go on the Lock Puzzle. Perfect in 5.
Right x 2, Left x 3
Open the Treasure Chest and then leave the building.
The land outside has been filled with a few enemies again, kill them and grab the key up top next to the Life Spell Punk. If you drop off to the left to a ridge above the Practice Pit you can enter a another building.
Guarded Tower
This first one has Quigley guarded by a couple of Drow Archers, kill them and talk to Quigley. He wants to play Skystones so come back later when you've learnt how to, but not too soon as he's got some quite advanced stones.
Go back out and into the practice pit, go north to the locked gate and into the building to the left of it.
Flap Jack Inn
Nothing of real interest in here but you need it for All Areas Found.
Go through the locked gate.
Watching Tower
You can hit the switch here but you'll need to do something else before actually going through the gate so there's no point. Go down to the gate and push the blocks to form a bridge across, do that by first pushing the near one to the right, then pushing the far one down. Push the near one back to the left and then forwards over the far one.
What is your reward? The Legendary Treasure "Eagle Pilot Roof House" of course. Go back up to the switch and quickly run down through the gate it opens. Kill the Archers and the Spell Punk to open the Monster Gate and gain access to the bridge.
Bridge Belly Dumps
Ignore the house next to the locked gate for the moment, you will need to go in there before opening the locked gate when you have the key.
Go right and push the two blocks off the side to form a bridge, push the block on the other side once, go around and push the block behind it off the side, go back around and push that previous block again and then over the block you just pushed off. You'll reach a key. Take the key and drop off the side on the near of the blocks you just walked over. Push the left one up until it stops then left as far as it'll go. Now, with the key, go into the house next to the locked gate to your left. Do not open that locked gate!
Sour Sink Lodge
Use the key on the locked gate inside this building, behind there you'll find Hot Dog's Soul Gem "Ding Dong Ditch" and another key. This key you should use on the locked gate outside.
Push the set of three blocks down to form a bridge and the third all the way across the platform and off the other side to form a bridge with the block you pushed into position earlier.
Kill all of the Root Runners and Archers here to open up the Monster Gate. Cross the bridge to the right.
Toebiter's Keep
Instead of opening the gate go south to a large circular area. You'll find Auric's Store here.
Elemental Elixir Charm | 400 |
Elf Hat | 250 |
Fancy Hat | 250 |
Birthay Hat | 250 |
Regeneration Power Up | 100 |
Lock Puzzle Key | 500 |
Fairy Dust | 50 |
The Elemental Elixir Charm is a one time purchase that boosts the healing you get in elemental areas. Normally it's just five health but after you purchase this charm it is 20. The Regeneration Power Up is essentially like the Healing Elixir Magic Item that you get with the Darklight Crypt Adventure Pack. From the moment you buy it your Skylanders start regaining health. This lasts a total of 90 seconds and heals 10 health every five seconds. The Fairy Dust gives you a single access to Persephone's upgrades, you can then spend some more gold to buy one upgrade. If you wish to upgrade another thing you have to buy another Fairy Dust. They're unlimited stock so the only limit is your gold. Also it only appears if you have upgrades left to buy, a fully upgraded Skylander will not see this item.
Still not quite ready to go through that gate, head further south and you'll come to a Giant Jump spot. Jump off and smash through the ground.
Lost Well
In here, aside from a few coins, is a Treasure Chest. Exiting the cave will take you to another Giant spot, this time a Feat of Strength to clear some fallen logs.
Loglifter's secret place
All there is is the final Treasure Chest. That should finish off the Collections portion of the Objectives.
Bounce up and make your way to the gate with the two switches near Auric. Perhaps buy a Regeneration Power Up if you're currently low on health.
Time for an Arena Battle! Falling off the edge is possible and it does a small amount of damage to your. The first round is made up of Chompies and Drow Lance Masters. Defeat four waves of them to get the the second round.
During Round Two the central area heats up and will damage you if you step on it. It also damages enemies who step on it so you can use it to your advantage. They also add in a few more enemy types like Drow Archers and Life Spell Punks.
Round Three is Brock himself, a Goliath Drow. He'll create a forcefield in front of him and start charging at you. Move out of the way and attack once he passes you. He also gets help from other enemies, first a set of three Life Spell Punks that will heal him so make sure to take them down. After you've beaten those first three more will appear along with some Archers. Once you've killed them it's much simpler to take down Brock and finish the fight (you can kill him before the others if you're in a rush).
Cap'n Flynn's Ship
What's new on the ship? Well you can now go talk to Brock and fight in the Arena Battles. Complete each set to earn a Charm.
The Crane Deck is also now open, each time you come back here you'll find a large gem.
And the elemental doors in the Game Room have closed again and added a new element; Fire.
Chapter 4: Cutthroat Carnival
Loading Platform 1
Go through the entrance of the carnival onto a ship. If you go up to the wheel and use it the little boat between the platforms will move around. Don't cross over it yet, instead go down and around the section with the wheel on to the left and you'll find a purple arrow pointing at a door. Go inside.
Janitor's Lounge
On the far side is a Treasure Chest.
Concessions
Go out and cross over the small boat that you just moved. You'll encounter the Mohawk Cyclops. These little guys carry an axe and will start spinning towards you with it. While they're spinning they're completely invulnerable so just get out of their way. They'll get dizzy after a moment, your cue to attack. On the left is a building to go in.
The Oar and Plank
If you have a Giant just smash through the bombable wall on the far side and you'll find a Treasure Chest. If not then you'll be coming back in a moment.
Go back out and up the slope where there was briefly a Monster Gate. Kill the Drow Archers and the other Mohawk Cyclopses that attack. That'll cause a Bounce Pad to appear, use it to get the key.
The Batson House
To the left of the locked gate is this building. Inside you'll find a bomb that you can take into The Oar and Plank if you don't have a Giant.
Outside again and go through the locked gate.
Loading Platform 2
Your first Armored Chompies, like regular Chompies but with armor on them. Once you've defeated them you'll talk to Blobbers over by another of those little boat platforms. Go up to the Ship's Wheel and turn it once, push the block on the right onto it, turn the wheel again, and go push the block off towards the locked gate.
Need the key still so go back up to the wheel and move it again so you can push another block out of the way on the right. Kill the Armored Chompies before heading up the slope to a couple of buildings, only one of which you can go into.
House of Cards
Talk to Fangs on the far side and you'll finally learn how to play Skystones. The idea here is to have the most stones at the end of the game, which is when the 3x3 board is full. You each take turns placing a stone wherever on the board you like, trying to both take the opponent's stones and making it difficult for them to take yours. Fangs here only has Spiderlings, the most basic of stones with just one spike on its right side.
As the game is partially random it is difficult to tell you exactly where to place things to guarantee victory so I'll just give some tips on what kind of blocks you may want to use and how. The Spiderlings stone is especially weak as it has three blank sides and only one spike, wherever it's placed on the board it's vulnerable to attack. Try to avoid leaving a left side blank unless you can get it back from another square. Another tactic is to block in your own stones so that your opponent can't even try to take them, once a square has been surrounded on all sides it's unable to be taken.
If you are really bad at this mini-game you can, later in the game, purchase an item from Auric when you find him that lets you skip them just like you can skip Lock Puzzles. To use it you press the Pause button and choose to Cheat from there. There are a few games of Skystones that you'll be required to win to get through the story but a lot of them are completely optional. This one is required.
For beating Fangs he'll give you a free Skystone to add to your collection. The Enfuego Chompy 3 stone, for the moment the Fire Element icon is meaningless.
Behind Fangs you'll find the key you were looking for as well as a Story Scroll on the right. Head out and you'll be attacked. Move out of the way of the charging Goliath Drow and attack him as he pauses. Once you've killed him the Monster Gate will open and let you go attack those Drow Archers that were firing on you.
Go and open up the locked gate that Blobbers was pointing you towards, on the way he'll give you a free Skystone, "Mace Major 2". A fairly strong stone for this point in the game. Anyway, go through the gate.
The Promenade
Time to get attacked. A trio of Mohawk Cyclopses will be the first to appear, after killing them you'll get the three Goliath Drows one by one, along with a few back up smaller enemies. After killing the third of the Goliaths any remaining enemies will jump down to let you attack them and open up the Monster Gate in the top left where you'll meet up with Cali.
You have an option here, you can use a Giant to pull the chain in and perform a Feat of Strength or you can go into the building to the left and win a game of Skystones. Both will result in the Galleon being pulled in closer. If you're going for the trophy/achievement then don't do the Feat of Strength.
The Boat House
The house is empty if you did the Feat of Strength, otherwise you get to play Chance at Skystones and win his "Drow Lance Master 2" stone. He uses Spiderlings, Drow Lance Masters, and Drow Lance Master 2s. The 2 version is more powerful than the first one as it has double spikes on the left and top instead of single. You won't have three spiked sided stones yet so the only way to take that is by attacking the empty sides. Try to avoid leaving a right side with one or zero spikes open for attack.
Go out again and head down the left path, if you miss the corner you'll pick up Swarm's Soul Gem "Bee is for Butt Stinger". Follow the path further along again.
Loading Platform 3
Go up to the Ship's Wheel and, if you have an Air Skylander, turn it once. If you drop off the left side you'll find the Winged Sapphire, push the block out of the way.
Swirling Vista
One of the least exciting of elemental areas, pick up the Present for the Lampshade Hat inside. Leave and head back to the Galleon you pulled in before next to Cali.
The Galleon
Up on the right side (the front) of the ship you'll find a Treasure Chest. Up the left side is a cannon to fire. Go back down through the Monster Gate and up to the gate you just blew up. Kill the Mohawk Cyclopses.
Pirate Prison
Woof wants you to have a fuller deck before he'll let you proceed. As a Giant you can skip all this cannon pushing business and just smash down the walls. But otherwise push the cannon on the tracks to the left once or twice and fire it. This will open up a switch to flip. Push the cannon left another few times all the way to the end, fire it again. Behind that wall you'll find a path leading to a Luck-O-Tron Wheel of Wealth.
If you didn't before then flip the switch, this will cause the turntable to align with the tracks properly. Push the cannon so that you can fire it at the last remaining prison cell.
To get Bandit's Skystones you'll have to beat him at Skystones. The unique feature of this board is that there's a square that you can't use. Exciting. Change your stones and replace the Chompy stone with either the Mace Major 2 or the Blaster Troll stone. I'd go with the Mace Major 2.
Bandit has Chompy stones that have a single spike on the left, Blaster Troll stones with one on the left and the right, as well as "Blaster Troll 2" stones that have two spikes on the left and two on the right. They're vulnerable to attack from the top or bottom. For winning you get the Blaster Troll 2 stone and Woof will let you through.
Pirate Island
The Axecutioner will be introduced, this ogre is quite deadly. He'll throw his axe at you from a distance and swing it around if you get near. He also likes to teleport away from you. If you're a melee attacker wait just out of range for him to throw the axe and as it passes by run in and start attacking, he shouldn't be able to attack back until he gets his axe again.
Go up the slope on the right side opposite Cali, kill the enemies there until the Monster Gate opens up. If you go to the right you'll find T-Bone standing next to an Undead area.
Undead Wastes
If you've played Pirate Seas you might recognise this first little puzzle. Go up the slope and step on the left button before dropping down next to the brown block in front of you. Push it to the left and then down into place next to the block you just raised up. Go around and up the slope to cross over the top of the blocks to hit a button on the left. Now move the brown block all the way round the central platform to put it next to the block on the right side, go back up the slope and press the button to raise the block and form a bridge to the button on the right.
Finally move the brown block into position in the middle and go up and over it. Bounce up. On the left is a bombable wall that a Giant can smash through to get to the Treasure Chest. No bomb here just yet though, go through the rotating blades and on the right of the third blade (the first one you bounce up to) you can drop off to the side and find a bomb to throw at that wall if you don't have a Giant usable. The bomb's got a longer than normal timer on it but you'll still need to move quickly to get in range fast enough.
Keep on going through the rotating blades up to the top where you'll find the Present with the Mariachi Hat inside. Step into the teleporter to exit the area.
Push the block behind the Monster Gate off the side, then go left over another block to where three Mohawk Cyclopses are. Kill them then push the block in the left corner off onto the ground below. Jump down and go left through the gap and into the building.
Quartermaster's Cabin
In here you'll find Auric set up with his shop. There's a button under the items in the bottom left corner too, this opens up a gate outside.
Drow Archer 2 | 100 |
Gargantula | 1200 |
Charm Hunt | 3000 |
Viking Helmet | 350 |
Fez | 320 |
Invincibility Power Up | 250 |
Lock Puzzle Key | 500 |
Fairy Dust | 50 |
That Gargantula Skystone is quite a powerful one, with four spikes on the bottom there's nothing it can't take for a good long while yet. Of course lacking any spikes on the other sides means it's very vulnerable - though that is both good and bad. Bad in that your opponent will likely try to take it, good in that you will be able to take it back if there's room. The Drow Archer 2 stone is is a more powerful version of the Drow Archer stone you already have.
The Heroic Challenge is Wham-Shell's old one, this is the only place where you can get it in this game.
Go back out and go through the door in the centre of the area that you just opened.
Batson's Summer House
All there is in here is the Legendary Treasure "Skull Masthead" and a load of coins.
Step outside and push the block on your left to the left until it lines up with the path. Go up the slope next to Cali and defeat the enemies that appear, after the Monster Gate opens go and pick up the key.
Once again go up the right side of the area and, instead of going left over the block, go forwards and then up the slope to the Drow Archers and the locked gate.
The Crow's Nest
Before you can actually play the game of Skystones you're going to have to defeat the waves of enemies that Dreadbeard sends at you. First it's a few Mohawk Cyclopses, some Drow Archers and a Axecutioner from the left side. He'll then send in another wave from the right. He adds into the mix a few Chompies and Goliath Drows. Once they're all gone you can play that Skystones game.
This board has a fire square, that means that if you place a stone that isn't a Fire Element it will break. It also won't take anything before it breaks so it is something that you should probably avoid doing. At this point your Enfuego Chompy 3 is what you'll have to put there if required.
Dreadbeard has a Mohawk Cyclops, similar to the Drow Lance Master except with the side spike on the other side. He also has Spiderlings and an Arkeyan Jouster that is essentially the Inhuman Shield flipped vertically. He won't use that until the end and will give you it as a reward for beating him.
You'll be glad to hear that games of Skystones don't take up any of the "Cleared in Under" time limit.
Cap'n Flynn's Ship
New on the ship is that Dreadbeard has taken up residence in the Game Room near to Auric, you can go play him at Skystones whenever you like. You can win new stones off him or some coins. Auric also has a Skystone for sale, an Arkeyan Duelist, it is just like the Gargantula except flipped vertically. The elemental door has again closed, the new element added this time is Water.
Other things to do are; to switch in that Luck-O-Tron wheel if you like money, upgrade your Skylanders, change up the ship's decor, and grab a few gems. Go talk to Flynn to move on to the next level.
Chapter 5: Glacier Gully
Snow Bump
Go to the left of Cali and Flynn to drop down off the side. Pick up the bomb and throw it at the round building to the north, you can't reach it right now but later on you'll be able to pick up that collectible. Bounce back up.
Icy Remains
Some Frigid Chompies up ahead, smash through the small wall to get to them. These are just like regular Chompies except their attack freezes you in place momentarily, breaking out of it is just a matter of waiting as the action required doesn't seem to make it any quicker. Smush them all and talk to the little ghost called Machine Ghost.
Drop off the little ledge and go to the right towards the screen. There's a Magic area.
Magical Happening
Push all the blocks once and then the remaining block left into position. Go up the slope and open the Present to earn yourself a Purple Fedora.
Go back on path and go left where you'll be shown a giant ice block, there's a light beam right next to it. Simply pull the lever three times and it'll melt the block for you.
Noodles' Cold Plate
Go on through the gap and down the slope to an area blocked off with a Monster Gate. Kill the two Mohawk Cyclopses and an Axecutioner will appear, kill him and then some more Mohawks to open the gate.
If you smash a snowman on the left side you can get to a gap where you can drop down and pick up the Luck-O-Tron Wheel of Experience you liberated back at the start of the level. Bounce back up and continue.
Crystal Shards
Slide the refracting crystal two spaces north then pull the lever on the right once. Smash through another small wall and then another to the left to pick up the Story Scroll. Use a Giant to grab the boulder and then jump down the gap behind it. Push over the statue in a Feat of Strength.
Windy Reach
Tiny island with a Treasure Chest on it.
Bounce back up to the set of crystals and lights. Push the crystal in here to the right so that it hits the active beam of light to melt the block on the right. Once it's fully melted push the crystal back two spaces and then down twice. Then pull the lever in the space behind the melted block.
Frozen Cactus Shrine
Do not kill the Bag O'Boom as the bombs that he throws are needed, avoid his initial throw and you'll be able to pick up the bomb and throw it at something, namely the building up on the ledge to the left. If you miss then that's fine, just make sure not to hit the Bag O'Boom.
Follow him and, still not killing him, smash the vases on the platform section he's run to, underneath you'll find a teleporter. Grab a bomb if you still need it and teleport over there. Destroy the building and grab the Legendary Treasure "Floral Reef Paint Job". Drop off the side and go kill Bag O'Boom and the Mohawk Cyclopses to trigger some Armored Mohawks to drop in. Just like all the other armored enemies you'll need to smash the armor off before you can kill them.
Frozen Toe
Go through the Monster Gate and onto a platform with two large chains attached, go up the one to the right to reach a Fire area where you'll meet Smoltergeist.
Fiery Thumb
You don't need a Fire Skylander just to walk on the fire, you can switch back to any you like. Follow the lava around and off the lavafall to meet the Enfuego Chompies. These are another variety of Chompies, instead of biting they run up and initiate a self destruct, you have a few seconds to either kill them or get out of the way.
Smash through the orange crystals and drop down the lavafall to a large semicircular area. Drop off the largest gap nearest the screen and then off the left side of that next pool.
Burnt Depths
Smoltergeist down here has an optional game of Skystones for you. The board has a fire spot in the top left so don't forget your Enfuego Chompy stone. He uses "Mace Major 2", "Chompy 2", 2 "Mace Major", and a new stone "Boom Fiend" for his fire stone. And that Boom Fiend is your reward for beating him. His tactic seems to be to start from the right side as nearly all of his stones are blank on the right.
He's also the first Skystone player you can rematch and randomly win either another stone or some coins. See the Skystones section for more details.
Bounce back up and drop off the right side down a two stream lavafall. Drop off the south side of that all the way down a line of coins above a bounce pad. Go left and you'll find a Treasure Chest behind some orange crystals in the corner. Bounce back up and drop off the north edge to drop down into a pool with two blocks and a light crystal. Push the blocks but don't push them off, push the light crystal off the edge to a puzzle below.
Push the block in the middle to the right and then up once, then the crystal you just pushed off south twice and right once. Push the crystal in the south down once and one right. Push the block north of it right once. Then push the top crystal down twice, the right crystal down once into the beam of light then left once to complete. This will open up the gate and give you access to a teleporter.
Phoenix Rising
And this teleporter takes you to an Ambush! An Evil Sunburn will attack, he's fast and teleports around so watch out for him getting behind you and quickly blasting you with strong shots of fire breath. Long distance attacks will do better but even then you need to be fast to move out of his way when he teleports.
Once you've defeated him the gate will open and allow you access to a teleporter. Oh and a Present for the Fireman's Helmet. Teleport back to the start of the area and walk back up the chain.
Slide down the left chain. Squish the Frigid Chompies that attack you and then the waves of enemies that attack. Use the bombs to blow up the Bag O'Boom that's up high. Don't push the moveable block, leave it where it is. Just use the Bounce Pads and bounce up into an ice bowl.
Chilled Bowl
Use your momentum to slide off the bottom side of the bowl just left of where you entered. If you left the block where it was you can gather Thumpback's Soul Gem "Blowhard". If not then push it back, don't push it off the side yet. Now jump down to the right and push the block left, go back up to the ice bowl and slide back off the same section. Push that block off the side and mash open the Treasure Chest.
Bounce up and enter the cave on the left.
Icy Drain
This is where you'll find Auric.
Propeller Cap | 400 |
Top Hat | 450 |
Frigid Chompy 2 | 100 |
Arkeyan Jouster 4 | 800 |
Regeneration Power Up | 175 |
Skystone Cheat | 500 |
Lock Puzzle Key | 500 |
Fairy Dust | 50 |
Bounce back up into the ice bowl and slide to the top left, smash through the brick wall and pick up the key. Slip back into the bowl and go to the top right through a brick wall. Through another brick wall to the north is a second key. Slide out of the tiny bowl to the right into a second large bowl. Go off the south-east exit to find the Winged Sapphire. Jump off the left and make your way back into the second ice bowl again.
Go to the north-east exit through a brick wall.
Snow Drift Gate
Here's the locked gate but you're still missing one key. If you've got a Giant then perform a Feat of Strength with the chain on the right side of the area.
Island of Ice
Just to get a Treasure Chest.
Drop off the bottom edge of the area with the gate to find the third key and get into a fight with several waves of enemies and Axecutioners. Once they're all dead a bounce pad will appear. Take it up and go through the locked gate.
Time to thaw out the giant robot. Push the near block to the right and then the crystal next to it down. Pull the lever on the light seven times to melt a block in the distance. After that's melted turn it again five times to melt the nearest ice block. Go and push the block behind that ice block out of the way. With the last block melted you now need to use the bounce pad to the left and pull that lever up top twice.
Cap'n Flynn's Ship
Auric now has a new item in his shop.
Brawny Barbell Charm | 900 |
Buying this Charm means that your Giants can more quickly pick up boulders, useful in the heat of battle when you want to throw stuff at enemies.
The Magic Element has been added to the Elemental Doors. Oh and there's now a Winged Sapphire up on the Crow's Nest.
Talk to Flynn to get to the next level.
Chapter 6: Secret Vault of Secrets
Sunrise Canyon
The level starts out walking along a preset path as an Arkeyan Robot, the actual controls are just like the turrets you've seen earlier. Move the cursor and shoot. First off are some Autogyros, one will briefly appear on the right up ahead but won't attack (if you're going for the trophy/achievement you do need to destroy it, if you miss then restart the chapter as you pretty much can't die in this bit). Another will pass you by and circle around, it'll then let out some small copters that'll also attack you, shoot them and it to try to avoid damage.
Punch through the bridge, no need to shoot the Arkeyan Ultron on it, it'll die with the bridge. Three more copters will popup, shoot them and then get to punching the stuff along the right side. There's a pylon in the middle of it, this gives you a shockwave attack that you can use to blast the surrounding area. Best used when there's a load of copters approaching and you don't have time to shoot. Immediately after that right section there's another of those easy to miss Autogyros in the distance, you won't have much chance to attack it so be quick and accurate.
Next on to smashing the left, since the shockwaves will just get reset in a bit you might as well use one of them here. Punch the pylon and then the bridge in your way. One more Autogyro comes around to fire some copters at you, destroy them all and you've finished the first walking section.
East Dam Approach
An Arkeyan Bomber is up ahead, these guys sit around throwing a green and purple bomb at you, unlike the Bag O' Booms' bombs this doesn't damage you immediately, instead it allows you to pick it up and throw it at enemies, hold it too long though and it'll explode and hurt you. They don't sit around on the floor for too long before exploding by themselves either and they're quite powerful. Overall the Arkeyan Bombers can be a great help against the larger enemies but you need to pay attention to when you've picked one up.
Go kill the Bomber and the Chompies in front of it, then hit the two switches on each side to open up the door. Head over to the pylon and mash it down. To cross over the dam you'll need to watch the pattern of the electricity, start walking as it zaps away from you, and as it starts to come back wait next to a dark spot as that won't get electrified.
An Arkeyan Jouster waits next to a Monster Gate in the middle of the dam, kill him to continue on through another set of electricity.
East Dam Controls
On your left you'll see a couple of Jousters and up to the left an Arkeyan Bomber. You can use the bombs it throws to help with the Jousters but they shouldn't be too much trouble. Pick up the key where the Bomber was sitting, then use the Bounce Pad that appeared when you killed all of the enemies. Go up to the right, you can ignore the witches for the moment, and use the Giant Jump spot right before the last switch.
Forgotten Caverns
Behind you is a Treasure Chest and on your right is a Weapon Master hologram that wants to play Skystones with you. He has 2 "Spiderlings 2", 2 "Chompy 3", and an "Arkeyan Jouster 3". You'll win the Arkeyan Jouster from him on your first win. Head out the door to end up on the slope down below the previous area.
Go up to the left and hit the switch on the ground level before working your way up to the right hitting the switches as you go. Grab the key from behind the door that you open. Open the Treasure Chest while you're up here. Jump down and open up the locked gate.
An incredibly simple Lock Puzzle blocks your progress now, perfect in 5.
Left x 5
Flood Gulch
Another Arkeyan War Machine walkathon now. An Autogyro will fly past straight away, it'll hang around to deploy some copters and shoot at you. Smash up the left side of the canyon, there's immediately another Autogyro taking off in the distance. If you miss and you're after the trophy/achievement then just let your self be killed by the robot up ahead. Otherwise smash up the right side and then destroy the bridge.
Time for a robot fight, this is very straightforward, when the game prompts you to punch, punch. Otherwise do nothing. Should just take three hits and you win. If you mess a punch up then just wait it out, don't try to punch again until the prompt appears again, you'll just end up stunned and then quickly defeated.
Just before you reach the bridge a set of four copters will appear, shoot them down then smash the bridge. After that there'll be some more copters and an Autogyro will fly in to attack you. Smash the right side and then the left. After the bridge you'll be attacked by one more Autogyro before reaching your destination.
West Dam Approach
Follow the path to the right into an area with a Bark Demon and several Arkeyan Jousters. Try to use the Arkeyan Bomber's bombs to destroy the Bark Demon. Once you've cleared the area out hit the three switches to open the gate.
On the right of the gate is a path leading off to the right, as you walk down there you'll spot a Feat of Strength for a Giant to perform.
Logger's Corner
Throw the logs out of the way and open up the Treasure Chest.
Turn the pylon to switch on the dam's electricity. The first section of the dam is pretty much the same pattern as before, follow the electricity to the middle where it gets a little different. You'll need to wait on one side in the middle for the electricity to pass behind you as otherwise you'll get caught in it. The remaining section of the dam is the same as the first.
West Dam Cliffside
A Lock Puzzle in front of you. Perfect in 11.
Left x 2, Right x 6, Left x 3
Behind there is Bouncer's Soul Gem "Fists of Destruction".
Go right up to a fork in the path, to the left are some enemies but go to the right first. You'll find the Story Scroll at the end there. Turn around and go take on those enemies, the two Bark Demons are best fought with the bombs from the Arkeyan Bomber, it shouldn't take more than a couple of direct hits to down them.
An Arkeyan Shield Juggernaut will join the fight, these are large enemies that fire a powerful laser beam. When they prepare that attack by bringing their shield to their front, get out of the way. Best bet is to try to get behind them but don't go running straight at them, instead try to circle around them to avoid the beam best you can. Don't stay too close for too long though as they have a strong melee attack too. The Arkeyan Bomber's bombs are a good help on this guy too.
Once you've killed it and the Bomber the Monster Gate will open. Follow the path to the left, hitting each of the five switches as you go. Through the gate and you'll see an Arkeyan Jouster, he'll run off so follow. Defeat him and the other two that join him, go to the right of the Monster Gate and drop down to the Luck-O-Tron Wheel of Health.
Bounce back up and go along the path upwards to the Lock Puzzle. Perfect in 7.
Right, Left x 2, Right x 2, Left x 2
Gorge of the Ancients
There's an immediate Autogyro up ahead, destroy it quickly before you turn to smash the left side. After that a Autogyro will pass you by to come around for an attack, destroy it and then a second one a short moment later. A third Autogyro will fly in just before you reach the platform with the Ultron on it. After smashing the Ultron it's time for a fight with a robot again. Same procedure as before, three hits to win. There's a second robot fight straight afterwards.
An Autogyro will pass you by as you approach the platform with a pylon on it. Shoot it down and punch the pylon. Destroy the bridge with a shockwave to get the copters that pop out. Two more Autogyros and you're done with the walking. If you've shot them all you should get the trophy/achievement at this point, no need to finish the level for it to register.
Vault Approach
At the fork go down to the left to go talk to Auric.
Aqueduct | 2500 |
Spy Gear | 500 |
Tropical Turban | 550 |
Arkeyan Ultron | 1000 |
Regeneration Power Up | 200 |
Lock Puzzle Key | 500 |
Fairy Dust | 50 |
The Skystone is decent but not overly powerful, buy it if you're lacking in Skystones.
Follow the other path now and on the right you'll see a selection of vases, smash through them to find a teleporter. That'll take you over to the Legendary Treasure "Stripes Ahoy Paint Job" that you may have noticed a moment ago.
Spin down the pylon to get moving across the dam. Like before follow the zaps, you'll need to move carefully towards the end as it gets a bit close together.
Vault Control Platform
There's a gap in the fence here, drop off onto a bounce platform and then head into the cave if you have a Tech Skylander.
Vault Inner Workings
Talk to the Clam-Tron 4000 if you like, walk on by towards a large yellow clockwork key in the ground. Don't use it just yet, instead walk past and on the left over the circular platform you'll be able to grab an actual key. Go back and turn that clockwork key. Go to the right onto the second circular platform, at the right of it is a second key to turn.
Go and unlock the locked gate with the key you have, turn the clockwork key in the floor on the other side, this will spin the previous platform and let you get access to the Winged Sapphire on the left. Use the bounce pad next to the key.
Cross over the next circular platform and onto some rocks where there's a trio of Arkeyan Bombers waiting. Defeat them and follow the path around onto another yellow circular platform. Go left onto one right next to it and then up onto the platform next to the locked gate. Turn the key and open the Treasure Chest.
To get down simply drop off the side of the circular platform onto the circular pathway to the right. Go down to the right and turn the key, after that go left and pick up a real key next to another clockwork one. Turn that key and you'll be able to reach the locked gate and the Present beyond, that new
Bounce back up to the path again. Go left up to the next Lock Puzzle and defeat the enemies standing about next to it. Perfect in 7.
Right x 3, Left x 3, Right
Vault Access Area
Cross over the dam through one last set of electric beams, if you carry on towards the screen at the curve in the path you'll find a drop where you can get a Present with an "Archer Hat" inside.
Bounce up and defeat the Arkeyan Shield Juggernaut, with the help of the two Arkeyan Bombers of course. Kill off the remaining enemies and solve the last Lock Puzzle to finish the level. Perfect in 11.
Right x 3, Left x 4, Right, Left x 2, Right
Cap'n Flynn's Ship
The only thing new is that the Elemental Door has added Tech.
Chapter 7: Wilikin Village
Isle of the Wilikins
Pass by the trio of lifeless dolls and on the left is a large cardboard picture of a wall, smash it down and pick up the Treasure Chest. On the right next to another couple of the dolls is a switcher to activate. This takes you into the Wilikin World, a mechanic similar to the one in Darklight Crypt.
Go back towards Flynn and Cali, to the right of them is a bridge that you can cross to collect the Winged Sapphire.
Facadeville
Cross over the bridge into the town and some Chompies and Mace Majors will attack. Once you've killed them a bounce pad appears. But first time to explore the village.
The Abandoned House
First building on the left, this one's all but empty.
Doll Day Care
Second on the left, there's three Wilikins to talk to in here but nothing else of interest.
Rutherford's Game Room
Third on the left, you need to beat Rutherford at a game of Skystones in order to open up the gate and earn a key. He has "Frigid Chompy 2", "Chompy 2", "Spiderlings 3", "Enfuego Chompy 2", "Life Spell Punk". You'll win the Life Spell Punk stone when you beat him.
Carlton's House
First on the right, two Wilikin to talk to.
Hamilton Landing
Second on the right, another two Wilikin inside.
Helena's Home
Third on the right, there's a Lock Puzzle in here. Perfect in 23.
Left x 2, Right, Left, Right x 4, Left, Right x 3, Left x 6, Right x 4, Left
There's a second Wilikin to talk to on the other side as well as a Treasure Chest.
Stephanie's House
There's another two Wilikin in the house at the end.
If you bounce up using the bounce pad that appeared after you killed those enemies earlier then you can enter the last house of the village.
Catherine's Home
Catherine in here wants to play Skystones with you, this is one of those optional ones that gives no reward except some coins or a random Skystone. Her deck consists of 2 "Drow Archer 3" and 3 "Bark Demon".
Now that you've been in all the houses you can go get that second key, use the switcher in the middle of the village and then bounce back up next to Catherine's House again, this time the wall on the left is made of wood so you can smash through it. Take the key to the right side of the village and open up the gate.
On the right is an earth zone.
The Mud Flats
You need to stay with an Earth Skylander for this one, the place is full of rocks but there's no Pick to smash it with. Instead use your Earth Skylander's attacks and break through to the Present with the "Toy Soldier Hat" inside.
Still in the real world, smash through the wooden brick wall and kill all the Enfuego Chompies on the other side. After that use the switcher on the left to get into the Wilikin World. This will let you use the bridge ahead.
Planer Plateau
Use the switcher to the right, near a large metal covering on the wall. A little further on you'll find the Story Scroll. After that smash through the wooden wall by the switcher, there's a large rolling bomb behind there. Push it towards the metal covering next to the switcher. You can go inside the cave but there's nothing that you can do yet.
Instead push another bomb to the left and blow up the covering near to the bridge you used before. Go up the slope behind it to a large area above where there's a Bark Demon, a load of Chompies and a Root Runner. If you don't want to bother with the Bark Demon you can simply use the switcher behind it and then in the real world it's much easier to destroy.
Using a Giant pick up the boulder in the middle of the area, underneath is a hole you can drop through.
The Wing Caves
Directly ahead there's a Treasure Chest, if you go to the bottom corner of the platform you'll find a bounce pad, this will take you across the divide to the level's Luck-O-Tron Wheel of Wealth.
If you're still in the real world then the blue dots running along the floor will heal you, if you're in the Wilikin World they'll be red and hurt you. So drop down careful to avoid them if they're red, exit through the entrance. There is a Wilikin at the entrance that you'll want to talk to. What happens if you didn't blow up the exit earlier? Nothing. It gets destroyed automatically.
Go back up and go to the Wilikin World. Step onto the lift.
The Cliffside Path
Now for some patient waiting, although if you're lucky you can just drop off the lift straight on top of the first set of blocks. The first pattern is fairly simple, the two either end will raise, the two in the middle will raise, the two at the ends will lower, wait under the middle ones, then the two at the ends will raise again and let you out.
In the alcove between the first and second set of blocks is a Treasure Chest. The second set is just a pair so run through as soon as they both go up. The third set is four again, these will raise and lower in alternating pairs, you can use the alcove to get out of their way if you find yourself with a block coming down onto your head.
Drop off the end and you're in a fight. A Grenade General will be introduced, these guys throw grenades at you. They'll roll along the floor towards you and explode for a fair bit of damage so try to avoid standing close when they detonate. Once you've killed all the enemies a bounce pad will appear.
The next set of blocks while it looks like it's nine blocks it's actually two sets of four with one stationary one in the centre. Use that to help time your run through. Before you push the stone blocks off if you have a Giant go up the ramp at the back, use it to get on top of the moving blocks and walk along them to the left (try to avoid walking on them while they're actually moving, you can fall through them).
From the end step down onto the grassy platform behind and make your way to the right. Using your Giant pick up one of the boulders and then collect the Legendary Treasure "Eagle Engine". Drop down, hit the switcher and enter the cave below.
If you don't have a Giant available then just push off the blocks to the right of the ramp. Cross over them and start a run under a row of seven blocks. There's no safe block this time but it's a lot easier to run through in one go. Use the switcher and go inside the cave.
Roc's Elbow
There's a Wilikin to talk to at the start so maybe you'll actually want to be in the Wilikin World to begin with. Go through the blue magic to the other end of the cave.
The Perilous Coil
Go up the ramp to the right and use a Giant to lift some logs.
Logger's Ascent
There are some pictures of trolls at the end, smashing them while they're in this state doesn't give you any experience but it does still count towards the Enemy Goal. Either way continue upwards to the left to collect Pop Fizz's Soul Gem "Shake it!". Drop off the side of the cliff.
Push the Megabomb down the hill, you'll squish the enemies that are in your way, and blow up the covering at the bottom. Switch into the Wilikin World using the switcher next to it.
Lower Facadeville
Go explore the houses first.
The Wood Shop
In the left building is where Auric has set up shop.
Luck-O-Tron Bulb #3 | 2500 |
Rocker Hair | 600 |
Eye Hat | 600 |
Bag O' Boom | 500 |
Invincibility Power Up | 225 |
Lock Puzzle Key | 500 |
Skystone Cheat | 500 |
Fairy Dust | 50 |
Kate's Keyroom
The middle house has a key and a Wilikin to talk to.
After grabbing that key and heading outside you'll be attacked by a group of Mace Majors and Grenade Generals. Kill them off and pick up the key from the island over the bridge to the left. Kill the next group that jumped in near the locked gate and you'll switch to the real world. A couple of Bark Demons are on the left but first kill the Root Runners on the right to stop them from healing at all. Use the bounce pad to get the final key.
Switch back to the Wilikin World to enter the final house.
Evie's Puzzle Place
Along with the two Wilikin in here there's also a Lock Puzzle. Perfect in 23.
Right x 3, Left, Right, Left x 4, Right x 2, Left x 7, Right x 5
Collect the Present and your Fishing Hat as a reward.
Head outside and use your three keys on the locked gate.
The Green Room
Switch into the real world and then drop down onto the large platform to face the Chompy Mage. Avoid the Enfuego Chompies as much as you can and wait for the Giant Chompy to suck them in, they'll damage it. If you didn't switch into the real world then kill the green Chompies and attack the giant one when you can, when it sucks in air try to stay away as far as possible. Any green chompies left will heal it. After a bit of damage the Chompy Mage will reveal himself.
Time for some spell dodging. The blue stuff will actually heal you but the red hurts. You'll need to keep sharp to step through the waves successfully. After that he'll summon a massive circle of red to wipe you out, luckily you'll be given a device that you can use to switch between worlds at will. Press the use button and the red magic becomes blue magic, a circle of healing.
This switching device will now help you survive the many waves of spell attacks, you'll need to keep switching back and forth between the worlds to stay alive, using it just before a red spell hits you, remember that the blue waves turn red just as the red ones turn blue.
After that he'll turn back into the Giant Chompy form and start running around again. Use the switch to turn the green chompies into red chompies and leave them alive, then when he sucks them in instead of healing he'll get damaged. No need to actually attack him this time.
Another set of magic attacks even more intense than before. After each break in magic make sure to switch back to the world where the chompies are red. He'll eventually die by himself.
Cap'n Flynn's Ship
You now have a brand new mini-game to play on the Dread-Yacht. If you go down the hatch to the left you'll reach the Gun Deck and get to play with a turret. For now you can only play it once, to stop a sheep invasion, but you'll get a new game after each chapter from now on. The gem rewards are a bit pathetic though.
The only other thing new is that Auric has a new Skystone for sale.
Jawbreaker 3 | 500 |
And that's about it.
Chapter 8: Troll Home Security
Crumbling Edge
Approach Flynn over the bridge then go inside the building to his left. A Giant could use the Kaos Statue on the left to throw at the wall but you'll want to go into the house anyway.
Circle Run House
Kill the trolls to open up the Monster Gate, grab the bomb and walk down the ramp going to the right, you'll find a wall to throw it at, there's a Present behind it with a Sombrero inside.
Grab the bomb again and head outside, throw it at the wall next to Flynn. Kill the two Mace Majors on the other side as well as the Enfuego Chompies that appear out of the furnace. Drop down onto the grass and some more trolls will jump down to attack, kill them all. Use the bounce pad that appears to reach a platform with another bounce pad on, use that one to jump into the chimney on the left.
Coal Stack
Kill the Enfuego Chompies inside here and then pick up the Luck-O-Tron Wheel of Power.
Leave and bounce back up, going forwards on the second bounce pad instead. Drop off the far edge to find a Winged Sapphire. Bounce up and go left to where Cali is waiting. Blow up the dynamite.
Shell Shock Bastion
Clear the area of trolls, including the new D. Riveter. These fire a burst of three bullets then immediately another three bullets before taking a break to reload. If you get close they will often set down a mine a run off, this will then explode after a few seconds. If they don't manage to get far enough away it can actually damage them too.
Watch out for the bombs embedded in the ground, they'll explode if you hit them too much (or just brush against them as a Giant). You can use it to your advantage though as the explosion does affect enemies. Once the first lot of trolls are wiped out another bunch will come in from the north, take them out and a Chompy Bot 9000 will make its debut on the left.
These large machine will fire Chompies at you, some of which will survive and start attacking so watch out for them. If you're quite close then the Chompy Bot will fire over your head and you can safely melee attack, don't hang around after it's done shooting though as it'll jump up and perform a stomp attack. It's quite a high health enemy so just keep on attacking. Watch out for the Chompies that emerge afterwards.
Time to solve a Lock Puzzle. Perfect in 10.
Left, Right x 2, Left x 7
Press the button to open the gate.
Failing Fields
Kill all the Enfuego Chompies and then push the left of the stone blocks. This will let you get behind and up to where the trolls are attacking from to attack them back. Kill off the remaining trolls and Chompies up here before going back to those stone blocks.
Push the righthand one forward once, then the pile of two to the left once. Push the right on back into place and go up around the rocket and push the top block off to form a bridge. Use that to get over to a chain for a Giant to pull.
Anchored Island
All there is on the island is a Treasure Chest.
Go back over the block bridge and go to the left of the Monster Gate that opened when you killed all the enemies just now. You'll see a stone block just off the edge, drop down next to it and push it left and then left again. You now have access to two caves.
Puzzling Cavern
In here is just a Lock Puzzle. Perfect in 15.
Right x 2, Left, Right, Left x 2, Right x 3, Left x 4, Right x 2
A Treasure Chest is behind it.
Cheese Cavern
Kill the Enfuego Chompies to entice a couple of trolls down so you can open up the Monster Gate. Bounce up to the left and grab the Story Scroll.
Go back out and up to meet up with Flynn and Cali next to a Lock Puzzle. If you have a Giant you can skip the puzzle and instead grab one of the rockets from the ammo dispenser on the right, throw that at the cannon. The Lock Puzzle is Perfect in 9.
Right x 2, Left x 6, Right
Grab the bomb and take it to the right, throw it at the large cannon to destroy it. You'll be introduced to the Inhuman Shield. These guys spin their shield around and slam it down into the ground when you approach, if you're too close you'll get damaged. They keep their shield in the ground for a few seconds giving you time to get around their back and attack them, they're quite weak enemies so should go down quickly.
To the south of the cannon, in a small stone U shape, is a Treasure Chest. After that use the bounce pad to the right of the cannon to get into a water zone.
Frightful Filtration Pools
Push the crystal to the right to activate the blades. Follow the first one around, ignore the bounce pad and drop off to the right. You'll be at another small light puzzle. Push the top crystal left, the middle block left and then the bottom block up three times. Go around and continue to push the same block to the right four times - this will allow you to access a cave. Bounce up using the left bounce pad and then up using the pad you ignored before. Drop down off this stationary section onto the block you pushed and enter the cave in the waterfall.
Secret Cave
Gurglefin is in here, defeat him at Skystones to gain access to the Legendary Treasure "Fire Sale Paint Job" behind him. He's not exactly a push over and has 2 "Drow Lance Master 3", 2 "Mace Major 2", "D. Riveter 3", you'll probably do okay though as long as you have several stones with three spikes on the edges. You win the D. Riveter 3 as well.
Back to the crystals outside. Push the bottom crystal to the left once and the top crystal to the right once. That'll get the rest of the blades spinning. Bounce up and then up again to the right, and up one more time to the highest point. Drop off it to the right down a trail of coins.
Ambush! A trio of evil Gill Grunts will attack. They jetpack around firing a triple shot of harpoons, you can avoid the harpoons by walking to the side as they fire them, you should get inbetween two of them. Getting close just means you lose the chance to avoid the attack. After you kill one they start double firing and once it's down to one he'll fire three times in a row each time.
With the ambush over you can collect the Present which is a Pants Hat.
Bounce all the way up to the highest point again and this time drop left off it. Kill the trio of trolls and a Monster Gate will open to let you get to a Treasure Chest. Leave the area and approch the trolls at the base of the tower if you missed them before.
Kill the Grenade Generals at the base of the tower and a bounce pad will appear. Before going up you can go around the other side of the tower to play a game of Skystones with Fangs if you want, it's optional and there's no reward except the Skystone. There's a Water square so watch out for that. 2 "Enfuego Chompy 2", 2 "D. Riveter", "Armored Chompy". The Armored Chompy is yours for victory.
Tilting Tower
Bounce up and go right onto the first of the tilting platforms, if you stand on one end it'll tilt down and up the other. So if you've got a slow mover wait for a few seconds at the near end before walking along it as otherwise the platform will dip down and you'll be unable to cross.
Use the switch in the corner and then bounce up onto the next tilting platform. Kill a Grenade General before hitting another switch and bouncing onto a smaller tilting platform. The next one requires dropping down onto a bounce pad and bouncing up onto the last of the tilting platforms. Kill the last two trolls before bouncing up to meet Cali and Flynn.
The Battlements
Follow them over the bridge. If you have a Giant pick up the Kaos Statue on the left and throw it at the large cannon. If you miss don't worry, there's a load of rockets that you can pick up too. Underneath that statue however is a teleporter. This takes you a short distance to the left where you can pick up Crusher's Soul Gem "Rockslidin' Out". Teleport back.
Solve the Lock Puzzle, Perfect in 8.
Left, Right x 5, Left x 2
Just past that gate is a bomb that you can use to destroy the cannon ahead. You can also use it to destroy the cannon to the left near the Enfuego Chompies if you didn't have a Giant to do so. It's not entirely safe to follow Cali and Flynn as just before the safe zone there's a spot where three cannon blasts pass by. If you only have regular Skylanders then pick up the bomb again and follow them. If you have a Giant then just follow them and pick up the rocket there. Throw it at the next cannon to continue.
They'll ask you to detonate some more explosives, do so and then kill the Chompies, Inhuman Shields and Grenade General behind it. Make your way along the path to the left, each cannon has three blasts so wait for the third to pass before venturing onwards. The scorch marks on the ground should help you to see where each cannon fires.
At the left end a trio of Grenade Generals will drop in, kill them to open the Monster Gate. Keep going to the right, each cannon now only blasts once. Just after the final cannon is a couple of embedded bombs blocking your path, attack them to set them off and stand back. Advance once you can.
Past the bombable wall you'll find Auric.
Sudsy Soap Charm | 5000 |
This Bomb's For You | 10000 |
Moose Hat | 850 |
Trojan Helmet | 750 |
Chompy Bot 9000 | 150 |
Damage Power Up | 250 |
Fairy Dust | 50 |
The charm is quite interesting as it boosts damage against troll enemies. The heroic challenge is Ghost Roaster's old one. The Skystone is pretty pathetic, only buy it if you're trying to collect all of them or something.
If you have a Giant just smash through the wall. Otherwise push the blocks down to the right of the wall down, use the ramp behind them to grab the bomb above. Chuck that at the wall.
Kill the trolls here before a set of Inhuman Shields and a Chompy Bot 9000 arrive. Once they do take out the shields and then focus on destroying the Bot to finish the level.
Cap'n Flynn's Ship
Aside from the Elemental Door restocking you also have a new turret level, this one's shooting down artillery shells. This is the trophy/achievement version of the mini-game so just quit and reenter if you get hit. If you won but got hit don't worry, at the end of the game you can just keep playing the turret levels again and again so it'll come up again.
Chapter 9: Kaos' Kastle
Cliffside Castle Approach
Bounce up to the front of Kaos' Kastle.
The Raven Court
Defeat the gaggle of Chompies that attacks you before moving forwards to take on some trolls. A few Armored Mohawks will jump in from the platform on the left, kill them and a new type of enemy will appear. The Arkeyan Crackler. These robots create duplicates of themselves and then sit there doing nothing. If you melee attack the copies then they'll explode damaging you, it's fairly easy to spot the real one as it'll be the only one swinging its arms about a bit differently. Killing the copies is fairly pointless as the real one will just immediately spawn some more, so focus on the real one to defeat it.
Killing the Crackler will open the Monster Gate on the left. Of note to trophy/achievement hunters, the tiny figures on the right outside the castle's front door are the types of statues of Kaos that count. Anyway, go left into the pool.
The Pool
Step on the button to lower the three bounce pads so that you can reach them. Push the left block to the right as far as it'll go, then use the right bounce pad to bounce up along the higher bounce pads.
Game of Chance
The Wilikin here, Kensington, wants to play Skystones. This is an optional one with no reward other than a random Skystone or some money. He doesn't have much variety, just 5 "Frigid Chompy 3"s.
Drop off and push the two blocks all the way to the left as far as they'll go. Use the left bounce pad to get up them.
Bounce up to the chain and use a Giant to pull in the island.
Shackled Island
As usual all there is is a Treasure Chest.
Drop back into the pool and slide the two blocks into position in the middle of the track. Use the centre bounce pad to rid them up. If you want to get that Spyro Rubber Ring you just go around back and use a bounce pad. It is worth 100 gold.
Smash through the bricks to get inside.
Secret Passage
To your left is a small tech zone.
Mechanized Whirlygig
To cross the saws wait for the outer one to pass by then run into the middle. Wait for the outer to pass by again before making a run for the Winged Sapphire. Same procedure on the way out again.
Wait for each set of saws to go by before crossing their paths, the third one you should wait for it to go to the right end otherwise you'll just get hit as it comes back.
Secret Passage: Pushblock Challenge
Kill the little Cyclops at the top of the ramp throwing barrels at you. The puzzle here is fairly simple, just push the blocks into the gaps at the side. The near one goes to the right, the right one goes upwards several spaces before going to the right. The top one goes directly left, the left one goes directly down, and the remaining middle one goes down and then left.
Once all the blocks are in position use the teleporter and walk around the edge of the area, careful not to get hit by the spike traps. Step on the button to lower the bounce pad below. Drop off the left side of where you bounce up to, follow that up to a Giant Jump.
Forgotten Sepulcher
Down here you'll find a Present with a Princess Hat inside. There's a ramp at the bottom to get out.
Use the bounce pad again to get up and pass by a Wilikin on the way out of the cave. You can't get that Soul Gem just yet so don't worry about that.
Cliffside Terrace
On the side nearest the camera there is a large drop you can go down, there's nothing except coins down here but the Pirate Treasure does sometimes lead here.
Bounce up to the left and then up again to a larger platform with a Wilikin on it. To the left is a Magic zone.
The Ethereal Ballroom
The switch here turns on and off the gravity for the stone blocks, you're going to need to move them into position to cross over the gaps. First jump down forwards from the switch and push the block there to the left and then down into place next to another stone block. Move that other stone block down and then back into place to get past. Use the bounce pad to get back up to the switch, hit it and cross over to get the Treasure Chest.
Drop back to the ground and push the right of the two blocks back where it was to begin with. Then push the left block forwards and to the right into position north of the first block. Up to the left there's a third block, push that right three times. Go back up to the switch and cross over your new bridge. Kill the trolls to unlock a new bounce pad on the floor.
Push all three of the blocks to the right twice and then bounce up to the second switch using the new bounce pad. Cross over and claim the Present of a Graduation Hat.
Bounce up using the bounce pad next to the Wilikin.
Castle Green
Drop off the corner platform and head right, at the end you'll see a bounce pad and the Luck-O-Tron Wheel of Experience. Now drop down into the central area and get fighting.
After the Armored Chompies some Armored Mohawks will drop in, a Grenade General and a few Mace Majors will join the fight too. After those are dead a new enemy will approach, you can see it off in the distance. The Troll Stomper M5. This is a turret that has legs but doesn't actually walk anywhere. It'll start spinning up the gattling gun on the front before it starts firing, move behind the boulders or just walk about a bit. Attack but watch out for the jump and stomp it performs afterwards. Watch out for the Grenade Generals that also appear.
After defeating those last enemies a bounce pad will appear on the left. Use it and then drop off the left side. Story Scroll.
Go inside the doorway.
Secret Passage: Balcony
All there is in here is Ninjini's Soul Gem.
Bounce back up and then bounce onto the large button to open the castle's front gates. Drop down and go inside.
The Great Hall
Time for a big fight, Mohawks, trolls, Cracklers, eventually two Troll Stompers will appear - kill off the enemies on the floor to get them to jump down into battle properly. Once they're dead all you need to do is finish off any remaining trolls and you're done. The gate opens. Go up and take the left path.
At the end of the red carpet there are some blocks to the south. Push them down and cross over to get to Auric.
Auric's Overhang
He's sitting in his shop as usual.
Mushroom Grove | 2000 |
Dancer Hat | 900 |
Shadow Duke | 500 |
Regeneration Power Up | 275 |
Skystone Cheat | 500 |
Fairy Dust | 50 |
The PvP Battle Arena is another of those from Spyro's Adventure that you might remember. The Skystone is one that can take anything as it has four spikes on the bottom, but the rest of the sides being blank means it is vulnerable to being taken.
Jump back down and go up the left path again.
Sodaworks
Smash through the barrels, not the metal ones - you can't smash those, and then bounce up to a ramp with three barrels rolling down it. You'll need to smash the smashable ones as you can't otherwise avoid them. Kill the three cyclopses at the top throwing them.
On the left is a Feat of Strength.
The Aviary
Just a Treasure Chest.
Bounce up onto another ramp with three barrels, you'll need to avoid the spiked metal ones as usual. Kill the Cyclopses and talk to the Wilikin.
The Windswept Tower
Butterworth has a game of Skystones to play. He has 3 "Drow Lance Master", 2 "Trog Wanderer" an undead Skystone that'll fil the Undead spot on the board nicely. And appropriately you win the Trog Wanderer off him too, it's a rotated Boom Fiend in essence.
Press the button on the other side of the gate and then step into the teleporter, it'll take you back to the door inside the castle. Go up the right path this time.
The Sewing Room
Wait for the saw to go to the right before running past to the safe spot. There wait for the next saw to start going right, follow it and quickly move into the gap at the end. Let the right saw go to the right before running past and into the gap between the two saws, follow the second saw as it goes left to get by.
Up the steps to a block puzzle. Press the button and then push the block into the hole. Step on the button again and push the other block into the hole next to it too. Cross over it.
The Man Cave
In the bottom corner of the room you'll find the last Treasure Chest of the level. Go through the door on the left, the Wilikin next to it has an optional game of Skystones for you if you want. Conlan's deck consists of 2 Inhuman Shield 2, Drow Archer 2, Drow Lance Master 2, and a Goliath Drow, a powerful Skystone with four along its top edge. You win the Goliath Drow.
East Gallery
Just the Legendary Treasure "Dragon Engine" in here. This treasure is particularly noteworthy as using it unlocks an extra area on the Dread-Yacht.
Turn around and go back to the block puzzle. Step on that switch once more and make your way through the blocks to the left this time.
Needlepoint Nook
This time the gaps have spike traps in them, so long as you don't hang around for a second pass of the saws you should be fine.
Adept's Alcove
Step on the button and push the block into the hole. Step on the button again and then push the crystal two spaces up. There's a button behind the gate you just opened, stand on it and then take the teleporter back to the door in the Great Hall.
Arena
Walk forwards over the bridge, if you want to be extra careful then wait for each set to fall before crossing it when it comes back up. Certainly don't step onto one if it's glowing yellow, quickly reverse course if the one you just stepped onto starts glowing yellow or just carry on if you're over halfway.
At the end you enter the arena.
Knock the armor off the Life Spell Punk and kill it. Then take out the Chompies pouring in from the right. Some Mace Majors will jump in from the left. Once they're dead another assortment of enemies will appear - some Mohawks and Grenade Generals on the left and a couple more Generals on the right. Crossing the middle can be a bit dangerous at this point, you'll probably need to wait in the centre before you can fully cross. The next set of enemies are some more Grenade Generals on the right and some Mace Majors on the left along with an Armored Life Spell Punk. After that Brute will speak and it'll be time for round two.
You get some food thrown at you by the crowd so eat that if you've taken damage. A trio of Grenade Generals will take up residence along the top edge, there's only a single bit of floor to reach them that quickly disappears again. A Troll Stomper will also appear in the middle of the arena at the same time, destroy them all to bring on the next set. More and more enemies will start to pour in, kill them and Brute starts off the final round by jumping in himself.
He's a Jawbreaker. These guys put their fists up and create a forcefield in front of them, they'll then back up and run a punch at you. If he misses, which he should do if you step out of the way, he'll fall flat on his face letting you attack. You'll probably want to kill off all the Life Spell Punks that appear but if you're in a rush you can easily power down his health and ignore them.
Cap'n Flynn's Ship
Finally the second of the Arena Battles has unlocked, you can go talk to Brock to fight in Kaos' Royal Flush, complete all seven to win the charm.
In the Game Room you can now find a Winged Sapphire, it's to the right, near Dreadbeard.
Inhuman Shield 4 | 1500 |
And the turret has opened again for a fight with some barrels or something.
If you equip the Dragon Engine then you can drop down off the side of the ship and enter a room below deck.
Straw Hat | 120 |
Pan Hat | 120 |
Flower Hat | 120 |
Jester Hat | 120 |
Coonskin Cap | 220 |
Miner Hat | 550 |
Bone Head | 550 |
Vintage Baseball Cap | 1500 |
Lil Devil | 1800 |
Showtime Hat | 2500 |
Chapter 10: Aerial Attack!
Dread-Yacht
A pirate airship will arrive and drop off a few enemies, including an Armored Archer. The armor is pretty useless though and only takes one hit to knock off. Once you've taken care of this first lot of ghostly enemies go down into the hatch on the left and jump into the turret.
Gun Deck
First task in the turret is to shoot four mines, easy enough. Then 20 Pirate Strafers, the little enemy attack ships. These will appear from the sides, turn and come at you firing. Kill them early enough and they'll do no damage. You can use the mines floating by to help take them out. Once you've shot down 20 of them you'll be tasked to take down 3 of the larger variety, these take a few more hits than the small ones but not many more. Don't ignore the miniships while you're taking on the large ones, they can pack a pretty hefty punch if you let them.
Get back up on deck and kill the Armored Archers that have appeared. One more small pirate ship will drop off another set of enemies, this time with a Jawbreaker. Once they're dead a larger one will dock with you.
The Ghost Ship
On the deck of this ship you'll meet an Armored Goliath, just like the regular Goliaths but with armor of course. They have quite a bit of armor so will take a few hits before you can start damaging them properly. The game will suggest you go down to the Gun Deck again but it's time to explore the Ghost Ship.
At the front of the ship, the left, there's a Treasure Chest. If you have a Giant go to the back and use the Giant Jump to smash down beneath deck.
Ghost Ship Bilge
In the middle of the room is a water zone.
Fishy River Rapids
Push the bomb down the river through a couple of trolls. At the bottom you'll see a fish statue spewing out water, smash it to let the bomb past. Do the same for the next two statues and push the bomb into the cover at the end. On the right there behind the boulders you can grab a Treasure Chest if you haven't somehow lost your Giant.
Drop off the waterfall that you just blew up. Go to the right and walk into the cave.
Fishy River Cavern
Just a Treasure Chest in here. Turn around and teleport back up.
Push the bomb down to the left, smashing another couple of fish statues at the bottom. Blow up the grate to drop down again.
You'll find yourself fighting a set of Archers and some Armored Goliaths, to make it easier for yourself try pushing the Megabomb into the Goliaths. They go down just as easily as all of those other enemies you've been rolling through. Push the bomb to the right, the little alcove is of little importance so ignore it. Smash another fish statue and go into the building at the end.
Fishy River Grotto
And here you'll find the Story Scroll.
Back outside again, push the bomb around the bend towards the Monster Gate, smash the fish statues in your way and then use the Megabomb to smush the enemies that try to attack. Once through destroy the grate blocking the Present and your precious new "Sailor Hat".
Use the bounce pads on the waterfall to get up to a teleporter out of here.
Back in the ship you'll need to leave via the door straight ahead, there are a few enemies in the way that you haven't been formally introduced to yet. These are "" and get smaller the more you attack, they also get faster. If you don't attack them for a bit they also start to heal and regain their size. What fun. Just avoid their attack and you should eventually kill them.
Go back to Flynn's Ship and man the turret again.
This time your goal is to shoot five of the large ships. And once again there are still smaller ships to annoy you, and every once in a while there's an asteroid with a large gun placed on it for you to destroy.
The Spectral Dreadnought
If you go to the right around the back you'll find the Winged Sapphire. Go left after that and you'll step onto the lift.
Tiger's Citadel
Take out the Mace Majors that attack and then another bunch will arrive with a Jawbreaker and a Bag O' Boom. Don't kill the Bag O' Boom, instead use his bombs to blow up the cannon. If you do accidentally kill him early then he'll just respawn. Once that's down and the enemies are dead you can go left.
Propeller Array
On the opposite side of the first rotating blade is a button, press it. This will lower one half of a gate. Continue around the blades to the opposite side of the ship where there's a second cannon to destroy.
Dragon's Tower
This one's guarded by an Armored Goliath, a single bomb from a Bag O' Boom will smash all of his armor off but that won't arrive until the next ship drops in some more enemies. If you kill the Mace Majors that'll trigger it. He's not along though as he brings along another Armored Goliath, throw a bomb at that one too. If you leave the cannon till last then the Bag O' Boom will keep respawning.
On the opposite side of the blades here is a second button to hit. Go to the central blades and go left towards the now opened gates. You'll find Ermit and Auric.
Chompy Chomp-Down | 5000 |
General's Hat | 1000 |
Spiked Hat | 1000 |
Chompy Bot 9000 2 | 180 |
Regeneration Power Up | 300 |
Fairy Dust | 50 |
And on the left is an Air zone.
Freewind Flats
Step into the clouds to be whisked to the next island. If you drop off the right side here you'll make your way down to the Legendary Treasure "Skull Roof". Bounce back up and then on the large island bounce to a switch between the two gates. This will open the left gate.
Just one Bag O' Boom on this island, move on to the next through the teleporter. Nothing on this one, take the wind down to a larger island with some things on it.
Kill the enemies and a bounce pad will appear on the left. Bounce up twice to a button. This opens the second gate and creates a teleporter to take you back there.
Going right, kill the enemies and then bounce up to Fright Rider's Soul Gem "A Real Drag". Back near where you landed you can also find the Luck-O-Tron Wheel of Health. Use the teleporter on the ground to get to another large open area with a few enemies in it. Use the bombs to destroy the Armored Goliaths easier. Once they're dead you can bounce up to a teleporter back to an island where there's a Present with the Nefertiti Hat inside. Step in the teleporter to the left to exit.
Go straight forwards through the propellers through an opened Monster Gate to a bunch of enemies. Go down the ramp to get started with the fight properly. On the left between the ramps is a Treasure Chest. Keep killing the waves of enemies until the Monster Gate on the right opens up at last. There's two Chompy Bots before then.
Machineworks
Go through the smashing blocks and out the other side.
Phoenix's Maw
One final cannon to destroy now. Keep killing the Mace Majors until a Bag O' Boom turns up, then throw their bombs at the cannon a few times to destroy it and finish the level.
Cap'n Flynn's Ship
The only thing new is a new part of the turret mini-game has been unlocked.
Chapter 11: Drill-X's Big Rig
Utility Deck
Drop off the south side of where you start to pick up the Winged Sapphire. Then bounce back up and go forwards past the Molekin.
Machine Retrofit Assembly
Down the conveyor belt and left under the crushing thing to go down another conveyor belt. Kill off the Enfuego Chompies and the D. Riveter, some more Chompies will pop out of the pipe, you'll need to kill them before the Monster Gate will open. Go down the next two conveyor belts and under another crusher before stepping into a teleporter.
Drawworks
Go down the path to the right of the Molekin and use a Giant to smash through the wall.
Aux Hanger
Criggler is on the other side who has an optional game of Skystones for you. He uses 2 "Inhuman Shield 2", 2 "D. Riveter 3", "Boulder Bowler". Naturally you win his Boulder Bowler, whatever that is.
Drop off the edge behind Criggler to get to a Lock Puzzle. Perfect in 23.
Left x 7, Right, Left x 6, Right x 4, Left, Right x 4
Aux Storage Area
In the middle of the room is a Treasure Chest.
Bounce back up and go down the slope to the left of Pitts the Molekin. Aside from a few Enfuego Chompies your target here is the Arkeyan Bomber up on the button, throw his bomb back at him if you can't otherwise hit him. Once he's dead the Monster Gate next to Pitts will open.
Go under the crushers and then down onto the button the Bomber was standing on. This will lower a piece blocking your path above. Go back under the crushers and around the corner on the conveyor belts. Go up past another couple of crushers and then off the side when you get to the blockage.
Riley's Tube
A group of Inhuman Shields will attack, get around them and destroy them from behind. Kill off the two Arkeyan Bombers next to the Monster Gate.
Lower Transition Station
Go down the slope and you'll meet your first Blaze Brewer in the main game. These large enemies use a flamethrower to attack, you can see him prepare to fire by the small amount of fire that appears on the flamethrower. After this you just need to either move out of range or get up behind him so you can attack while he's stuck flaming away at nobody. Stay too close after he's done flaming and he'll jump up and smash down to face you - damaging you in the process. Kill him to open up a Bounce Pad at the far end.
Step on the button to lower the blockage that you got stuck at earlier. Drop down on the left and make your way through the crushers and conveyor belts to a Life zone.
Spore Works
Bounce up onto the platform as it gets close, wait it out to the opposite side and step off to get the Present with the Safari Hat inside. Leave and continue left.
Middle Transition Station
Kill the two D. Riveters and all the Enfuego Chompies, don't use the Bounce Pad just yet. In the bottom right corner there's a conveyor belt that you can walk along in the wrong direction.
Southern Rig Platform
Nothing but coins here.
Go back to the previous platform and push the blocks on the left with a Giant.
Golem's Fortune
A single Treasure Chest is what awaits you here.
Now you can use that Bounce Pad.
Ventilation Platform
A few D. Riveters will jump out of the holes in the floor here, kill them and the two Arkeyan Bombers to open the Monster Gate at the other end.
Gas Refinery
Another Blaze Brewer now, he's helped by a few Inhuman Shields but should be taken out the same way as before. Go up the ramp and you're near the Earth zone.
Rock Works
Cross over the two earth bridges and go up the right slope, go under the crushers past the locked gate and onto a conveyor belt. After the first two crushers on there there's a button to press. This activates the central platform. Continue down the conveyor and use the Bounce Pad to get up onto the moving platform. From there jump off to the right to grab the key.
Go back up the slope next to the bridges and open up that locked gate. The Present contains the Traffic Cone Hat. To get out use the conveyor belts and walk over the bridges.
Upper Transition Station
Go up the conveyor belt under a load of crushers to reach a place with a bounce pad already active between the two walls. Bounce up and go right, ignoring the stuff behind the barrier. Cross over the moving platforms, then around the corner drop down off the right side, don't use the bounce pads just yet.
Middle Auxiliary Deck
Drop off the southern edge to reach Sprocket's Soul Gem "Landmine Golf". On the left side of this area is an opening.
Centrifuge
Keep tapping the buttons until the two platforms are aligned so that they meet in the middle. You can do this by waiting for them to both face away, tap the left button, wait for it to get halfway back and then tap it again. Now wait for the platform to get close to you so you can bounce up onto it, walk over to the other platform and then to the Treasure Chest at the other end.
Exit and bounce up onto the raising platform, then step onto the deck above. Use the bounce pad to get up to the left and take the bounce pads up there to the right.
Going down past Dusty drop off to the left at the corner in the ramp, go along the conveyor belt and stand on the button. This not only lowers the barrier directly in front of you but if you bounce up and drop off the north side you can get into the blocked off bit beneath the platform where the Luck-O-Tron Wheel of Power is.
Bounce back up and over to Dusty again.
Aux Piston Platform
Go all the way down the ramp and play the Lock Puzzle Perfect in 15.
Right x 3, Left x 5, Right x 3, Left, Right x 3
Aux Control Room
Stand on the button and then head outside again.
Your first Crystal Golem appears. These guys are surrounded by small purple crystals, until they're all smashed the Golem is a lot more resistant to your attacks. Circle him attacking the crystals as you go, he should be too slow to turn fast enough to hit you. Either go with or in the opposite direction to the crystal rotation, you'll eventually smash them all and be able to attack him fully.
Go up the ramp to Dusty and use the bounce pad next to him to get across to the right. At the junction go down to the right, you'll see Auric with his store.
Unerring Arrow Charm | 25000 |
Combat Hat | 1000 |
Beret | 1000 |
Chompy Bot 9000 3 | 650 |
Regeneration Power Up | 325 |
Lock Puzzle Key | 500 |
Fairy Dust | 50 |
A very expensive charm there, I wouldn't really say it's worth it but if you have the money left over from Spyro's Adventure then why not? The Skystone is okay, not amazing but decent enough.
Giant Jump on the left.
Landing Deck
Treasure Chest in the middle, go up around the room to exit.
Make your way back up the bounce pads again. Going north drop off the end where you can see an arrow on the floor, do not go left into the boss fight just yet. Up the ramp is the Story Scroll. Go inside.
Triple Piston Trouble
Bounce onto either of the moving platforms and drop off to hit the button. Repeat for the other side. Then bounce onto the platforms and cross forwards to the Legendary Treasure "Propeller Engine".
Outside again and teleport back up to the entrance to the boss fight.
The Apex
Quickly into Drill-X's song you can start moving, try to get behind one of the pipes sticking up out of the floor. Note that these are the things that you'd throw at him for a trophy/achievement with a Giant. Anyway, watch where he brings down his drill by the large red X and you should notice a green zone on the other side of the pipes to it, stand there and you should be safe from the debris that flies off when he first smashes down.
Once it's safe start attacking the drill. Run away once the laser gets near, and watch out for enemies that spawn in from the sides. Repeat until he gets annoyed and smashes the pipes.
The drill will light up and he'll start bringing it across the area, to avoid it use the bounce pads to jump over it. Once you're clear turn around and quickly run towards it to start attacking once it reaches the other side. Repeat until he starts singing again.
This next section is a little more difficult to avoid getting hit. He smashes down three parts of his drill and they all blast out fire, to avoid you need to use the bounce pads to land in the middle of one of the parts and then you still need to avoid the blasts from at least one of the other drill bits. Once that's done just attack any of the pieces. Avoid the triple laser when it appears and repeat until Drill-X is defeated.
Cap'n Flynn's Ship
Nothing of any interest this time, talk to Flynn to get going again.
Chapter 12: Molekin Mountain
Allegory Pathway
Go to the right down the slope. Just a few Enfuego Chompies before you get to the Story Scroll.
Sunrock Quarry
Now go back up and continue past the Molekin towards the blocks ahead. Kill the Chompies that attack before pushing the near block to the right twice. Then push the right block forwards once, then push the first block down to move it out of the way. Of the three blocks near the edge push the bottom one to the right twice, push it up two spots so that it is on the little crane's deck. This will raise up another crane platform nearby with a Luck-O-Tron Wheel of Experience on it.
Now just push the remaining two blocks to form a bridge in the gap next to them. Bounce over the fence to fight an Arkeyan Crackler. After killing it and the Armored Mohawks that drop in a bounce pad will appear, ignore it for a moment and instead push the large block on the right with a Giant. Watch out for the Grenade Generals above.
Titan Crossing
There's a Treasure Chest on this island.
Now use that bounce pad on the left and make your way through a path of bounce pods, if you brush against one it'll send you flying a little. There are also exploding pods, these do hurt if you get too close. Wait for them to explode by themselves or hit them from range.
At the end of the path you'll get to kill those pesky Grenade Generals, but you'll also be joined by a Blaze Brewer and then some more Grenade Generals. If you are using a Giant you can pick up a boulder and throw it at the house they're coming out of, this will stop them from spawning and just leave you to deal with the ones already out.
On the right is a Giant Jump spot.
The Dirt Room
A load of gems and a Treasure Chest can be found in here. Bounce up and make your way back to the Monster Gate.
Go left through the Monster Gate.
Sunrock Village
Keep going until the end but instead of using the bounce pad drop off the bottom edge. Go into the cave down here.
Cogwheel Housing
Turn the wheel to rotate a bridge above. No Giant necessary. Go back out and bounce up to the path. Use the bounce pad up there this time.
Kill the Armored Mohawks and the Grenade Generals before crossing that bridge you just rotated below.
Sunrock Peak
Smash open the Treasure Chest then turn around and go through the Monster Gate on the right.
Block pushing task now, push the stack of two blocks down onto the glowing button next to them. This will lower a block and allow you to push the left block into the gap in the bridge. Cross over it to get to an Undead zone.
The Cleft of Bone
Push the block out from the path and then back in again once you're on the other side of it. Cross over it to the Present with the Battle Helmet inside. Teleport back out of the zone.
Go back to that last block puzzle outside the zone, push the two remaining blocks to form a bridge going right.
Sunrock Overlook
After getting through the pods go inside the building.
Trappe Hut
Auric is set up inside here.
Luck-O-Tron Bulb #4 | 5000 |
Troll Factory | 3000 |
Dangling Carrot Hat | 1300 |
Rocket Hat | 1100 |
Chompy Bot 9000 4 | 1200 |
Blaze Brewer | 1200 |
Damage Power Up | 350 |
Skystone Cheat | 500 |
Fairy Dust | 50 |
That's the last of the extra Luck-O-Tron Bulbs, you'll be able to fit four wheels to it once you get back to the ship.
You can't get the Legendary Treasure behind Auric just yet, go outside and step into the teleporter.
The introduction of the Slobbering Mutticus. These large dog-like creatures spit out a blob of green slobber, if you get caught in it you'll be slowed down and the Mutticus can more easily attack you. Its actual attack is to rear up on its hind legs and slam down on the puddle. After a bit of damage its rider will be dislodged and the Mutticus will become more wild, it will no longer spit and will instead dart around clawing at the air, to avoid it circle around rather than trying to walk out of range as it has a larger reach than it looks.
Kill all the other enemies that also spawn and the Monster Gate will open. You could also have thrown the boulders at the buildings at either end of the area.
Crystalsong Mines
Go forwards and talk to the Mohawk Cyclops, Quick Draw, he actually just wants to play a game of Skystones with you. A Giant can skip this and just smash through the wall to your left though. Blaster Troll, 3 Jawbreaker, D. Riveter 4. You win the D. Riveter 4.
Take the key and unlock the gate next to the entrance to the area, there's a bomb behind there that you can throw at the wall next to Quick Draw. Past the Enfuego Chompies there's a tiny Tech zone.
Razor Box
Cross the saws and you'll get the Winged Sapphire.
Carry on left and you'll get to a fight with a load of Armored Mohawks. Once you've killed all of them a pair of Slobbering Mutticuses will arrive.
A regular Skylander will need to take the bomb outside with them, a Giant can ignore it. Chuck the bomb north but do not go into the cave just yet. Instead go south onto the chimney of the building where you met Auric before.
Trappe Hut
Now that you're on the other side of the hut you can pick up the Legendary Treasure "Eagle Masthead". Use the teleporter at the fireplace to get back out again, you can talk to Auric if you like.
Under Mountain Mechanogear
Cross the saws and bounce up to a Molekin, on the right is another Tech zone.
The Mechinarium
This area has vertical saws and rotating floors, cross over the first set and bounce up to the next lot. After the third rotating plate here you need to go to the right and push a block out of the way. Behind there is the Present that you're looking for, the hat is a Trucker Hat.
All there is left in this zone is a gem and the teleporter out of it.
Don't drop down the ledge in front of you, instead turn around and go through the spike traps, drop off the end and at the left end down here you'll find a Treasure Chest. Bounce back up and go through the spikes again.
Drop down the tiny little ledge that's enough to stop you from going back and stand on the little glowing button in the block puzzle area. Push the right block so that it's as far as it'll go. Bounce up onto it and press the button on the side. Press the new button on the floor and then continue pushing the blocks into row so you can reach the last button up on the side.
Don't jump off the side just yet, instead push the middle block of the three off to the left and off the side. Follow it down. Push the stack of two blocks to the right, go up the ramp and push the top block forwards until it falls into a hole. You should then be able to reach Tree Rex's Soul Gem "Woodpecker Pal". Go right and onto the circular lift out of here.
Arena
Time for an Arena Battle, a few sets of different Chompies will start you off coming from the left and right. After that you'll get a few Grenade Generals jumping in from over the stands, then a set of Mohawk Cyclopses will attack. That'll end the first round.
In the second round the edge of the arena will get a sawblade, so avoid that - however it does hurt enemies too so if you can knock them into it they'll die instantly. Loads more enemies now, mostly Mohawks and a couple of large Slobbering Muticuses before the third round kicks in.
In round three the central area becomes a razorsaw: avoid. More Grenade Generals, Mohawks, Chompies, and a few Blaze Brewers to kill this time.
Attack Pipsqueak briefly and then set your sights on the Shadow Duke. Its attack is just to slam its sword into the ground in front of it. Easy to avoid but really quite harmful if you do get hit. Keep attacking him until he dies to win the arena and finish the level. You can pretty much ignore any other enemies that appear if you're quick enough.
Cap'n Flynn's Ship
Brock now has the third and final Battle Arena for you to play, you win a nice new charm for beating all seven.
Instead of talking to Flynn you need to talk to Barnsy to move on.
Chapter 13: The Oracle
You actually have a choice in which path to take through this level. The main choice is the second choice; if you choose Big Fish you get the Element and Knowledge Trials afterwards, if you choose Little Fish you get the Valor and Strength Trials. You can't double back and do all the paths in one go through the level, you'll have to come back later to collect everything.
Trial of Courage: Spiders
This trial will introduce you to some spider enemies, Spiderlings and Gargantula. The Spiderlings are like tiny versions of the Enfuego Chompies, they run up to you and start glowing, they then explode. The pods in the room are what keeps spawning them, destroy them to stop the Spiderlings from reappearing.
In the middle of the room is a Gargantula, a massive spider that fires out a shot of web, if it hits you it'll try to reel you in to do even more damage. Shake free before you get too close. Keep on attacking it until it finally dies. On the left side there's also a pair of Jawbreakers to kill.
Once they're all dead the Monster Gates will lower, on the left side you can pick up the Winged Sapphire. Go through the teleporter to finish this trial.
Trial of Courage: Chompies
Drop off the left side of the top area to find the Luck-O-Tron Wheel of Wealth. Bounce up and then take out all of the enemies, the Chompy Bots are the most dangerous of them obviously. Teleport out at the bottom once you've killed everything.
Octavius' Lair
Another choice, this time the Trial of Heart. This choice actually makes a difference to what you get next, Big Fish leads to the trials of Element and Knowledge, Little Fish leads to the trials of bah and blah.
Trial of Heart: Big Fish
You're suddenly massive and all the enemies are tiny. Even a Giant will feel bigger here. Kill the enemies in this first section (the columns here are for the trophy/achievement) and go north. Make your way through the folding blocks to another small set of enemies.
Kill them to open up the Monster Gate and continue through some more folding blocks. After that there's another group of enemies, this time quite tough ones. The two Gargantulas will make it difficult for you to avoid them both at the same time. But once you've killed all the other enemies you can circle one of the spiders while watching the other one prepare to attack, avoid that when it does and you should be fine.
Cross over another two sets of folding blocks to reach the end, before stepping into the teleporter you should grab Eye-Brawl's Soul Gem "You'll Shoot Your Eye Out" on the other side of it.
Trial of Heart: Little Fish
You're suddenly tiny and all the enemies are massive. Even a Giant will feel smaller here. On the bottom right corner you'll find the Story Scroll. Kill the enemies in this first section (the columns here are for the trophy/achievement) and go north. Make your way through the folding blocks to another set of enemies, this time with a couple of Jawbreakers.
Go through the Monster Gate and the giant folding blocks to get to another bunch of enemies with two D. Riveters and a pair of Jawbreakers. Go through another set of folding blocks before reacing a giant teleporter, stand directly in the middle to actually use it.
Choosing Big Fish will let you choose the Trial of Element, neither trial has anything in them to collect so it's really up to you this time.
Trial of Element: Fire
An Ambush! Two evil Eruptors will attack, these throw fireballs out of their hands as they walk and erupt a circle of lava when they stop moving. Quite difficult for melee attackers to get close enough to safely damage them as the eruption is really fast and they'll do it as soon as they stop. Try to keep your distance and watch out for those bouncing balls of lava.
There are no collectibles in this trial.
Trial of Element: Water
An Ambush! Three evil Zaps will attack. These zoom around leaving behind a trail of movement slowing slime and then fire off zaps of electricity, just keep circling them and attacking. Once one has gone the other two will fire two bursts each time, then after the second is down the last one'll fire three times.
There are no collectibles in this trial.
Choosing Little Fish will instead let you choose the Trial of Valor, the Princess trial has a collectible in it.
Trial of Valor: Catch
Run towards the key ahead of you, it'll start moving off and dropping a fireball behind it every few seconds, avoid that and quickly cut left around the block, the key should go right and you should be able to immediately grab it. If you missed it then you'll have to try to cut it off further along but if you get too far behind you'll get taken back to the start of the area and be able to try again.
Go forwards, when you get to a point where there's a D. Riveter up on a block go right. Kill the pair of D. Riveters that jump out at you and carry on up the slope past some Chompies and one final pair of D. Riveters before getting to the locked gate and the teleporter out of the trial.
There are no collectibles in this trial.
Trial of Valor: Princess
Drop down and push the block forwards twice, then push the block on your left to the left three times before pushing it back into position. Go up the ramp and over the block, standing on the first block push another block forwards once and then the right block to the right once. Go around and up the ramp to the Princess standing at the top, this opens up the exit but first go to the right and behind the Root Runner is a Treasure Chest.
If you chose the Big Fish trial you now get the Trial of Knowledge. Despite the lock on the Puzzle trial being a Lock Puzzle you do still use up the key.
Trial of Knowledge: Reflection
Push the block with a crystal on it on your left up once, then push the block on the right up once then left once. Go up the ramp and left. On the south side of the section with two blocks and a crystal you'll find a Treasure Chest.
Push the left block down once and then to the right, push the crystal to the left and down twice. Push that previous block back to the left and then the other block up once. Push the crystal to the right four times to complete the light circuit and open up the exit.
Trial of Knowledge: Puzzle
The entrance puzzle is Perfect in 3.
Right x 3
Go left and solve the puzzle on the gate there. Perfect in 8.
Left x 4, Right x 4
Grab the key but don't bother opening the locked gate. Instead double back and go to the right side of where you started. Perfect in 10.
Left, Right x 2, Left, Right, Left x 2, Right, Left x 2
Go forwards past the Root Runners (kill them if you like) and solve another puzzle. Perfect in 8.
Left x 3, Right x 4, Left
Grab the key and smash open the Treasure Chest. Drop off to the left and use the two keys on the exit. There are also a couple of other puzzles you skipped, here are the solutions to those:
First one directly ahead of the entrance, seems to have a lot of leeway for perfection but the best Perfect I can see is in 3.
Right x 3
Left side of the central area. Perfect in 10.
Right, Left x 2, Right, Left, Right x 3, Left x 2
If you chose the Little Fish trial you now get the Trial of Strength.
Trial of Strength: Speed
This can be quite damaging if you're not very careful and fast. Go through the rolling spikes starting off on the left side and moving as the first one rolls to the right. Quickly get past the first three and then wait a moment for the other three to simultaneously roll right and let you through. Be quick!
The second set of rolling spikes is even tougher to get through uninjured but not impossible. Stand on one side and advance forwards as soon as the one directly in front of you has rolled by, wait in its path for the next one to get out of your way and quickly step into that gap to avoid the previous one from hitting you. Repeat until you're past it.
Go right at the block to find a Treasure Chest.
After that carry on forwards and run along the right side as fast as you can. Hopefully you'll just be able to make it before the last rolling spike gets you.
If you carry on straight you can play a game of Skystones with Clam-Tron 4000. He has "Spiderlings 3", 2 "Inhuman Shield", 2 "Arkeyan Bomber". You win an Arkeyan Bomber Skystone.
Take the right path at the junction you just passed and start going up the slope, quickly double back at the spiked circles to get them to move inwards, run past as they make their way back to their default positions.
Keep to the near edge as you go up the ramp with the rolling spikes, until the end there's no need to cross the stream. So at the end cross that stream and make your way up to the exit teleporter.
Trial of Strength: Power
If you have a Giant you can go left through the log blockage and up the ramp. Don't use the Giant Jump just yet. A non-giant will have to smash through some brick walls and kill some enemies to get up around to the top of the ramp.
Drop off onto the teleporter on the ledge below, this will take you up onto a larger ledge to the right. Here you can find a Present with the Umbrella Hat inside. Push the three blocks off the side and jump down onto them. Push the last block off to the right. Before going into the teleporter you can go left into a cave.
Titan's Digs
Auric is down here.
Crown of Light | 1200 |
Tiki Hat | 800 |
Chompy Bot 9000 5 | 1400 |
Lock Puzzle Key | 500 |
Skystone Cheat | 500 |
Fairy Dust | 50 |
The Skystone is really quite good.
Go outside and use the teleporter to finish the trial.
That's the end, choose the Reward of Knowledge to get a Present with a Bowling Pin Hat inside. Wealth just gives you 500 coins.
On your second go through also choose the Reward of Knowledge, it'll have the Legendary Treasure "Dragon Roof" inside it.
On further goes through both doors just have 500 gold on the other side so choose whichever you like.
Cap'n Flynn's Ship
Talk to Flynn to start the next level.
Chapter 14: Autogyro Adventure
The Caverns
Climb into the copter and you'll start flying down the corridor. Avoid the obstacles and you'll reach a blue door with yellow circles on where you'll go into Hover Mode. During this mode you can fire, hit the yellow circles until they smash and the door opens.
In the next short section there are some purple glowing things, these are speed boosts. If you hold down the firing button you'll speed up, go through several in a row whilst speeding and you get a bonus to your coin count. Once you get into Hover Mode again you'll need to shoot the Arkeyan Ultron when it jumps out from behind the shield, the damage that it does to you isn't all that significant at the moment but try to avoid it if you're already badly damaged.
Once it's destroyed you'll land on the platform. Out of the autogyro will spew whatever coin reward you've collected during the journey, pick it up. Then pick up the large floating circular thing and take it over to the recepticle on the other side. Once it's in the door will open. Get back into the copter.
Just on the other side of the door is a platform with a blue arrow on it, this is an optional landing place, land by flying over it if you have an Undead Skylander.
Forgotten Hollows
Kill all of the little green Trog Pincher enemies and bounce up at the far end. At the top is a block puzzle. Push the bottom block left once, the middle block up once and the left block left twice. Drop down onto that block and go into the cave under there.
Hidden Crypt
Just a Treasure Chest in here.
Drop off and get back up to the blocks again. Enter the large circular area to be ambushed by a pair of evil Chop Chops. These attack by jabbing and then performing a spin attack, they'll break for a moment after that so there's your chance to do a bit of damage. Ranged attacks will do best here.
Once the ambush is over a bounce pad will appear. Use it to get up to a set of rotating blades, bounce through them and you'll reach the Present with the Future Hat inside.
Get back into the copter.
Opposite a giant robot is the next optional landing spot.
Cold Storage Area Z
A trio of Arkeyan Duelists are waiting for you in here, these swing their swords up close and charge from afar, and they do a lot of damage so watch out. If they smash their sword into the ground and start glowing then you have a brief moment to attack them, they are becoming invulnerable and if they turn yellow then they won't be damaged by the next attack, but after that attack they turn back to normal and you can damage them again. The three of them will be joined by a Blaze Brewer and an Arkeyan Bomber, kill them all to open up the Monster Gate.
Another Blaze Brewer is up to the right, kill him then collect the Legendary Treasure "Propeller Masthead". Turn around and head back to the copter again.
Just to the left you'll spot the very next landing spot, it's a Water zone.
Neverending Falls
Just a Present in here. Open it up for the Bottle Cap Hat.
Not far to the next shooting segment. Destroy the little thing that pops out of the ground and it'll drop a rocket icon, collect that and fire it at the shield, you can now damage the Arkeyan Ultron so you can land.
Maze of Myth
The game will introduce you to the Arkeyan Duelist this time, kill the first one and another two will turn up. Remember not to run directly away from them if you're close by.
Go right and pull the lever next to the light puzzle. Pull the second lever five times and wait for the platform to get pulled in. Pick up the item and head back to where you fought the Duelists. Go left up the ramp and kill a few little Trog Pinchers, on the left is a hologram of the Weapon Master who you can play a game of Skystones with.
This board has several elemental icons on it, you can't really do very well without choosing things to match otherwise you'll just get broken stones. He has "Arkeyan Bomber", "Armored Chompy", "Boulder Bowler", 2 "Boom Fiend". You a "Dragonet" Skystone despite the fact he didn't actually use one.
Go right and put the item in the recepticle. Afterwards a Blaze Brewer and two Arkeyan Bombers will appear to the left, kill them to open up the Monster Gate and make your way back to the copter.
The Source
No landing points for a bit, continue onwards until you get to a Hover Mode section. Shoot the small copters that pop out of the ground to get rockets, unless you already still have two, and fire them at the forcefields on the door. Destroy the yellow circles as before to open up the gate.
After the giant robot there's a landing platform on the right.
Auric's Hidden Vault
There's a Treasure Chest up front, and surprisingly enough Auric is up to the left.
Robot Repellant Charm | 8000 |
Anvil Hat | 1200 |
Chompy Bot 9000 6 | 1350 |
Regeneration Power Up | 400 |
Fairy Dust | 50 |
This charm boosts your damage against robotic enemies, quite useful in this level and further. The Skystone is really good, one of the best in the game.
There's no more landing spots up until you get to another forced one. Destroy the forcefields and the Ultron behind them.
Hall of Silence
Approach the Arkeyan Bomber and it will be joined by an Arkeyan Shield Juggernaut and another Bomber. Throw the bombs at the Juggernaut. With that dead go right, up the slope and into a fight with a couple of Duelists. Here's where their yellow protection helps them as the bomb from the Arkeyan Bomber won't damage them if they're yellow. Once they're dead go left and pull the lever four times.
Go right and up to a fight with two Duelists and a Juggernaut, no Bombers unfortunately. Try leading the Duelists down the steps towards the left so that the Juggernaut's laser fires over your head and you no longer need to worry about it. Once they're dead go tackle the Juggernaut.
Go down to the light beams and push the crystal to the left twice. Go pick up the item and take it back to the recepticle to the right of the lever. As you head towards the exit a couple of Duelists should suicide against the light beam crossing the path, all that's left is another Juggernaut. You can just ignore it and leave if you really want.
Almost immediately to the left is a landing spot.
Cold Storage Area A
Apart from some jars you'll find the Story Scroll and a Treasure Chest in here.
And on the left again is another landing spot.
Cold Storage Area B
Bounce up to Jet-Vac's Soul Gem "Eagle-Air Battle Gear".
Nothing else until the required shooting spot.
Gear Box
Watch out for the Trog Pinchers at the start of this place as they swarm towards you even during the cutscene bit. Go over to the lever and pull it seven times. This will bring the Luck-O-Tron Wheel of Power to you. Pull the lever two more times to point it at a platform in the distance.
Go right and pull the lever up by the large rotating gear. That'll turn it off and allow the platform with the item on it to be pulled in. Kill a new load of Trog Pinchers and grab the item, take it up to the right to the recepticle. A Crystal Golem will appear on the way out, you can just skip him if you're in a hurry.
The Long Hall
A nice long flight with no landing zones. For a trophy/achievement you're going to want to grab all of the boosts here. You should have them all by the time you switch to Hover Mode. Shoot the little robots that pop out of the ground to get rockets to destroy the forcefields on the door so you can destroy the yellow circles.
Follow the coins through the next room, if you go left instead of right you can find an extra x2 multiplier. Destroy the shield to vanquish the last Arkeyan Ultron.
The Machine
Go up the slope on the left and follow the Arkeyan Bomber into a fight with three Duelists. A few Blaze Brewers will join in after them, try to keep the Bombers alive until then to use their bombs. Activate the recepticle on the right.
Up the next ramp go right through the objects to a teleporter. This will take you to the last Treasure Chest of the level. Teleport back and drop down to the block puzzle.
Go to the bottom right side of the blocks and step into the teleporter. Push the block north of you up once, the block to the left of that one up once, the block to the left of the bounce pad left once, the block south of the bounce pad right once, the block south of that down once, and the block to the south of the teleporter on the left left once. Don't use the teleporter just yet, instead go around the left side of the blocks and push the top block back in diagonal to the bounce pad.
Now use the inner teleporter, this will take you up onto the blocks. Cross them diagonally around to the Winged Sapphire on the south edge. Go to the bounce pad and jump up to a fight with a Crystal Golem. This will open up the gate on the right where there's another recepticle to activate.
Now down a slope to a pair of Juggernauts. Kill them to open up a gate to the final fight. Kill off the Blaze Brewer as quickly as possible and a Juggernaut will jump in, take him and one final Blaze Brewer out to end this. Activate the final recepticle and then teleport back to the copter.
Final Tour of Duty
Do you need to use the speed boosts? Well, yes. As soon as you see the door to Arkus you're going to need to be boosting to get through it before it closes.
Cap'n Flynn's Ship
Out on the Crane Deck you can now find the fourth and final Winged Sapphire on the Dread-Yacht.
Chapter 15: Lost City of Arkus
The Beginning of the End
Your formal introduction to the Trog Wanderer. This guy you should recognise from the Aerial Attack level, as you do more damage they get smaller and get faster. They also heal themselves if you stop attacking them. Cross the bridge and go right with the rolling barrels.
Elliptical Arena
Intro to the Trogmander, if you kill him then his creation will shrink back down to the normal Trog Pincher size. After they're all dead grab the bomb and try to throw it at a wall down to the left, you might accidentally talk to the Weapon Master hologram but keep trying. Now ignoring that for a moment go into the Water zone.
Water Cliff Terrace
Step into the teleporter and then bounce up the waterfall. At the top you'll find a Present with the Funnel Hat in. Drop off the waterfall to the right down a long trail of coins.
Cross the rolling barrels and you're back where you fought the Trog Wanderers, drop off the right to get into the cave you opened up earlier (or use a Giant to smash it if you didn't).
Hidden Slide Entrance
Step into the teleporter.
Azure Slide
Slide down past the spike traps all the way to the Story Scroll. This will drop you all the way back at the beginning of the level.
Make your way down to where you fought the Trogmander and continue onwwards through the Monster Gate.
Hazard Path
Before you drop down if you don't have a Giant then go and pick up that bomb again, take it (or your Giant) down off the side near the spikes.
Fractured Ledge
If you don't manage to make it in time there is another nearby bomb that you can use, throw it from the corner where the barrels roll. Anyway, behind the wall is Freebot. He wants to play Skystones. "Chompy 2", 4 "Jawbreaker 4". His Jawbreaker 4 Skystone is now yours.
Bounce back up, avoid the spikes and follow the barrels to the right, then left at the end before going straight through another line of barrels.
A Pit With Possibilities
Drop into the hole here.
Pit Puzzler
Go up the slope on the left and kill the Cyclops pushing the barrels, cross the spikes to the right corner and kill a second Cyclops. Step on the button at the end. Now go back through the spikes and pick up the Luck-O-Tron Wheel of Wealth.
Head out and push the nearest block to the right once. Go left down the barrel path and push the block with the bounce pad on it north into the hole you were just down. If you have a Giant just go straight up otherwise take that bomb.
Hazard Bridge
Grab the key and destroy the wall to your left. A Giant can just smash the second wall but a regular Skylander will need to go back and get another bomb so you can reach Chill's Soul Gem "Call the Narwhal!".
Using the key unlock the door on the right on the floor.
Turquoise Tomb
A new enemy, the Arkeyan Sniper. These guys hide in those yellow circles on the floor and shoot a powerful sniper at you, you can see their line of sight by the laser that they use. To attack them simply attack the circle when it's looking for you and then attack the Sniper himself when he's out of the ground. He may go back under another circle so go attack him there too.
The other problem here is the vast horde of Trog Wanderers, it can be tough to keep them all damaged but try to focus on one particular one at a time and you should get some collateral damage while doing so. Don't stick to the front of the pack for too long as they'll take a nice powerful swipe at you.
Once they're all dead you can bounce up and talk to Auric.
Napoleon Hat | 1000 |
Wabbit Ears | 1200 |
Arkeyan Sniper | 250 |
Invincibility Power Up | 425 |
Skystone Cheat | 500 |
Fairy Dust | 50 |
The Skystone for sale is a good one, it has four spikes on the left although none elsewhere, you'll need this to take Skystones with three spikes.
And underneath Auric is a Magic zone.
Inside the Tomb
Push the right block forward three times, then bounce up and cross over it. Push the block to its left down, drop down next to it and push it south three times, go around the first block and push that back to where it started. There's a bounce pad at the top to get up onto the platform to cross over those two. Push the last block down and grab the Treasure Chest.
The teleporter here will take you back to the beginning of the zone, exit.
CAUTION: Rolling Hazards Ahead!
Go right up the steps and jump off where the massive barrels fall.
Hidden Ledge
On your left is the Legendary Treasure "Skull Engine". Bounce back up once you've got it.
Keeping to the left side once a barrel goes past you should be able to avoid the second barrel. Then cross the path and head right. Go up the single small barrel path to kill the Cyclops throwing them, cross the massive barrels to get to a Fire zone.
Cannon Fodder
Smash through the orange crystals and then fire the cannon. This will destroy one block of a large tower. Go right down a curved path but stop at the bomb, throw it down at the purple crystal but don't follow it, instead drop left following a path of coins and go into the cave beneath.
Fire Battle
Ambush! Three evil versions of Flameslinger. They'll each fire a single flaming arrow that leaves a trail of fire (aka Napalm Tipped Arrows) and then a single normal arrow that just goes further. Kill one of them and they'll start firing two of those long range arrows. These guys are hard to get close to to damage without getting hit so long range characters are going to be very useful here.
Once the third one is dead the Monster Gate will open and you'll be able to grab the Treasure Chest behind it. Walk forwards to the purple arrow to exit.
If you didn't blow up the purple crystal with the bomb then bounce back up to it and try again. Push the cannon one space to the left and then fire it. Drop down to the right and smash through some crystals, instead of bouncing up smash through another crystal and drop off the edge.
Batterson's Stovetop
And here's the Winged Sapphire. Under the crystals you'll find the bounce pad to get back up.
Now bounce up again and go right to a block puzzle. Push the first one into position, then the second two spaces out of line, push the remaining two into line with the first and then get around the second and push it into line with the rest. Go up the slope and take the bomb across the bridge you've built to throw at a line of purple crystals on the ledge to the right.
Bounce up and fire the cannon there. Grab the bomb and throw it at the purple crystals ahead. Grab another bomb and drop down to the left, smash through some orange crystals before throwing the bomb at a purple one. There's just some coins behind it, nothing all that important. Anyway, go around to the last cannon and fire it. Inside the Present is an Atom Hat. Once you've got that use the teleporter that appears to leave the Fire zone.
If you look carefully you should see a hole under where the large barrels are coming from, jump down there when it's safe to do so.
Hazard Despository
Watching out for the massive barrels rolling by and the spikes in the middle, cross over to the Treasure Chest at the other end of the room. Leave the same way you came in.
Go left past the massive barrels up a slope with bounce pads, you'll want to use them to leap over the metal barrels that a Cyclops is rolling at you.
Upper Arena
A fight with some enemies now, first off is a trio of Arkeyan Duelists who are backed up by an Arkeyan Sniper. Take them all out and another trio of Duelists will appear. After those a pair of Trogmanders will come in from the ledge above, if you take out their Trog Pinchers quickly they won't be able to actually turn them massive. Kill the Trogmanders to finish this fight.
Downhill Challenge
Go down the slope next to the large ball and stand on the button, this will lower the block beneath the Roboto-ball to allow you to push it. Push it down the slope to where there's a couple of Duelists, if you roll it into them it'll squish 'em. Once they're dead a bounce pad will appear. Bounce down to the right and go press a button in the corner.
Go up the slope and push the two blocks out of the way so that you can roll the Roboto-ball further down. Push it right down to the bottom next to the bounce pad, step on the button again to raise the platform and it will roll further onwards. If it hasn't quite made it by itself bounce up and give it a little nudge to destroy the barrier.
Gate Crasher Battle
Big fight now, kill the large Trog Pinchers and the Trogmander. Once they're dead two Arkeyan Shield Juggernauts and two Arkeyan Duelists will jump in to fight you. With them dead you just need to kill one more Duelist and a final Juggernaut.
A Giant should pick up the boulder in the corner to reveal a teleporter.
Treasure Cave
Avoid the spikes and open the last Treasure Chest.
Reflection Locking Mechanism
Go forwards up the slope and then left, watch out for the spikes and push the crystal here north into the light beam. Further round there's a lever to pull, pull it four times before pushing the crystal block right once.
Now go back to the front of the palace and go right. If you step on the button wait and step on it again to raise the block up. Go right over it and push the right block left and then down. Cross that and push the stack of blocks up and then left twice. Push the crystal on top down once. After that go stand on the button to fully open the palace.
Cap'n Flynn's Ship
Time to prepare for the final level.
Chapter 16: Bringing Order to Kaos!
Arc of Faith
Down the slope hit the button on the right to spawn a Roboto-ball. Knock it down the curve and quickly bounce up and cut it off at the barrier. Knock it into the barrier. Go left down a hole at the bottom of the track.
The Bomb Hole
Kill the Chompies and then head south to the last Winged Sapphire of the game next to the exit. If you've followed the walkthrough you should now have the full 40% discount. Go back out.
Head up the slope and spawn another Roboto-ball. Cut it off again and push it through the gap where the barrier used to be, roll it to the far side where there's another barrier to smash with it.
Arkeyan Foyer
Kill the enemies there including a load of Chompies, a few Arkeyan Snipers and an Arkeyan Shield Juggernaut, if you didn't quite smash the barrier then that Roboto-ball can be quite handy. Go through into the cave it opened up.
Secret Alcove
A few Chompies and a Treasure Chest.
Go up the slope to the right through the Monster Gate.
The Machinery
Step onto the conveyor belt and ride it up to a spot with two dots in the floor, these will flame out at you so be careful when crossing them. Step on the button just off the side to lower the first barrier. Continue on past another fire trap then left and into a spot in the middle with a button and some food. Press the button.
This lowers the other two barriers on that junction, go straight over past anothe fire trap and onto a conveyor going in the wrong direction. Keep walking to another button near the end of it. Go up the slope at the end, then left past a closed barrier and get inbetween two fire traps. From there use the bounce pad to jump to a button. This will open up that closed barrier so drop down and get around to it again.
Bounce over and follow the conveyors down to another button that'll open a block barrier to the left. Follow the coins along and over some tilting platforms. Throw the Arkeyan Bomber's bomb back at it and the Arkeyan Jousters. Kill another group of Jousters to reveal a bounce pad. Ignore the middle one and use the right one to get down to the right.
Observation Platform
Here you'll find Flashwing's Soul Gem "Crystal Lighthouse". Go into the cave.
Arkeyan Well
There's another of those Freebots in here, he'll play Skystones too (no trophy/achievement though). 3 "Life Spell Punk", 2 "Arkeyan Crackler". Prize for winning is the Arkeyan Crackler Skystone.
Bounce back up and use the proper bounce pad in the middle. If you now smash through the objects to the left you can drop down next to an Earth zone.
Golem's Retreat
Kill the Crystal Golem and then using a Giant smash down the wall. If you don't have a Giant then you can use the Roboto-ball that you're about to get and roll it down here to smash the wall. The Present has a Scrumshanks Hat.
Press the button to open the barrier and bounce back up. Press the switch to spawn a Roboto-ball, push it left if you need to smash the wall in the Earth zone otherwise push it right along the moving platforms, ideally towards the wall so you can push it better at the other end.
After smashing the barrier turn around and get another Roboto-ball, roll it across to a second barrier on the opposite side of the steps.
Arkeyan Vault
Behind there is the final Legendary Treasure "Dragon Masthead".
Hall of the Ancients
Go up the steps and defeat the next set of enemies, first some Jousters and a Juggernaut and then some Duelists too. Over in the left corner you'll find a path behind some objects to a cave.
Crumbling Vista
Kill the Jouster and the Bomber before opening the Treasure Chest.
Outside use the bounce pad that appeared to get up to the right. To the right up here is a Magic zone.
Magician's Lighthouse
Teleport and bounce up. Go right up the slope and then left up the next slope to a lever, pull it fives times to align the light beam off centre. Go down through that barrier behind you and drop down to a large area with a Treasure Chest at the end.
Bounce back up and pull that lever another seven times to line it up straight. The other barrier should now be open so go down and through it. Continue around the corner to an area with some blasters firing at you from the ground, push the blocks along as cover and then destroy the blaster. Quickly get around and smash the next blaster too. Carry on down the path pushing and destroying to open up the gate at the end.
Use the bounce pads to land on the other bounce pads, if you hit a teleporter you end up at the bottom of the steps again. Go right past a load of spikes to reach the end where you can drop down and open the Present to find the Rasta Hat.
Drop off and make your way back to the entrance to teleport out.
Step onto the rotating platform when it gets into position and press the button in the middle to change its direction. Step off to the left.
Use the Arkeyan Bombers' bombs to blow up this Arkeyan Shield Juggernaut, then cross the revolving platforms behind it to bounce up to the Bombers. Killing them will create a bounce pad on the central rotating platform. Don't use it just yet though, isntead go down to the right and kill another Juggernaut, behind him is a door.
Hall of Archives
Defeat Freebot 002 in a game of Skystones to unlock the door and find the Luck-O-Tron Wheel of Health. He has 2 "Grenade General", "Arkeyan Ultron", "D. Riveter 5", "Axecutioner". You win his Grenade General for winning.
Now use that bounce pad and get to the top of the rotating platforms. Step off to the right and you'll change the direction as well as lower a block. Step back on and get past that block.
Stone Cutter's Vault
Get by the fire traps and through the blade to drop down next to a Crystal Golem and some Chompies. Use the Bombs to blow up the crystals surrounding the Golem and also to kill the Bombers themselves. Bounce up and tilt the platform so that you can reach the Story Scroll on the right.
Now tilt it to get past a blade, then bounce up through some more blades to reach Auric.
Caesar Hat | 1800 |
Unicorn Hat | 2500 |
Wizard Hat | 2000 |
CONQUERTRON | 6500 |
Regeneration Power Up | 650 |
Fairy Dust | 50 |
That's the best Skystone in the entire game, four spikes on each edge will let you take any other Skystone (other than ones with four too).
To the right you'll find the final Treasure Chest. And to the left is the path to the final boss fight.
The Arkeyan Throne Room
Run towards the camera non-stop, ignore any enemies you find and just keep going until you reach the button. Move towards the teleporter...
Kaos will leave his fist vulnerable to attack, so attack it. Dodge out of the way once he lifts it up and a red marker appears on the ground. Get back to hitting it, a group of Jousters and a Juggernaut will be brought in to help Kaos. Destroy them and Kaos's fist once more.
Kaos will next summon an object that casts those red and blue spells you saw in the Wilikin Village chapter. Avoid the red and attack the conduit in an attempt to destroy it. When it sends out a circle of red and an inner circle of blue make sure to get through the red and gather up the blue ones before it can use them to heal itself. Keep attacking it and dodging its spells as Kaos and the other robot fight on.
Once it has been destroyed Kaos will once again start putting his fist too close to you, attack it again. yet more Arkeyan enemies will turn up, another load of Jousters and a couple of Juggernauts. If that wasn't enough Kaos will now start to use his eye lasers too, keep out of the red. Destroy them and keep hitting the fist.
Kaos will once again recoil and then give you a chance to attack his head, he'll also bring in some more reinforcement Jousters and Juggernauts. Destroy them and attack his head until he brings in another magical conduit. Attack this one the same as the last, all the way to the point where it brings in loads of blue spells to try to heal. Intercept them as best you can before finishing it off. Now just focus on the fist to defeat Kaos once again and finish the game.
Cap'n Flynn's Ship
The mini-game on the Gun Deck is now unlocked properly and will continue to cycle through the different levels each time you reenter the area.
The Crane Deck now has a whole load of coins for you as a reward for defeating Kaos, make sure to use them wisely and definitely use all four Wheels of Wealth if you can.
Chapter 17: Empire of Ice
The Frozen Wastes
Haldor will ask for your help getting rid of the Ice Ogres that have invaded his home, to do that you'll need to collect the pieces to a catapult from all throughout the level. To start head up to the left and kill the two Frigid Chompies.
The floor beyond them is slippery, you'll have to get used to it as a lot of the level is like this. Go up past the frozen cactus to some normal ground and a few more Frigid Chompies before slipping down the slope going right. At the bottom you'll see what looks just like a Bag O' Boom to the right, these guys throw a large snowball at you that rolls along the ground quite slowly.
After killing the Bag O' Boom and the Frigid Chompies in front of him, smash through a pile of frozen vases and barrels at the bottom of a stone slope on your left, go up to find an Undead Gate.
Ice Crater Lake
A mini Heroic Challenge awaits you. Your task now is to collect all 20 of the magic skulls that are dotted about the frozen lake, problem is that the lake is sloped and slippery as well as being home to a few large snowballs that when nudged will knock you backwards. If you're finding you keep missing one over and over then try circling the entire lake to give it another go rather than doubling back - you could also use the snowballs to help quickly change direction.
Once you've got them all you'll be thrown back out and given a Present that you can shake open to collect the Santa Hat.
Walk back down the slope and go down onto the slippery ice, head down to a teleporter.
Maze of Obelisks
What you've got here is a simple maze, as you can see pretty much all of it there's not much you can do to get lost, the ice might not help though. In the bottom left corner is a Treasure Chest, just smash the breakable items blocking it. Now you're going to need to find the switch that opens the exit. Take the right-hand path, smash the barrels to continue right, down and around up to the top right corner where you'll find the small square button that you're looking for.
Now just exit as there's nothing more in this maze.
Go forwards past that undead ramp from before and kill the Frigid Chompies standing next to a monster gate. Slip and slide along the ice around some cacti until you get to another group of Frigid Chompies and an icy version of the Axecutioner enemy.
Altar of Eyes
Kill them to open up the monster gate nearby. Slide on through to meet up with Haldor again. He'll point out a key further on and the lock it's for. Continue along the ice around to the other side of the altar so you can get up it. There's a large gang of Frigid Chompies but innstead of going into the stone enclosure keep on circling around and you'll find a Treasure Chest.
Turn around and enter that enclosure, go up the slope in the centre of it and pick up the key as well as the odd looking Story Scroll nearby. Kill the Bag O' Booms that have been throwing snowballs at you before dropping down off the side to reach the locked gate to the right (pretty much at the base of the Undead Gate teleporter).
Behind the locked gate is the first of the four pieces of the catapult. Walk into it then walk forwards off the small ledge towards the broken catapult. Go left after the conversation down the path. Ignore the purple bomb icon for now, you don't have access to a bomb just yet. Instead go left at the end where you'll find a few more Frigid Chompies and a Mohawk Cyclops, behind them is a small slope down onto an icy section.
The Sunken Garden
Slide to the left along the ice, avoid the cacti and kill the two Bag O' Booms standing about. On the left side beneath some breakable items there's a switch to open a tiny section with a small amount of money in, not particularly earth shattering. Go down to the right from there, kill a few Frigid Chompies, a Bag O' Boom and an Axecutioner to open up the monster gate at the end. There is the second piece of the catapult, step into the teleporter to get sent into a maze.
The Pits
This maze is made trickier by the introduction of holes. Fall into one and you get teleported back to the start of the maze. There's nothing to collect in this one so all you need to do is hit the button in the bottom left corner and leave via the teleporter at the top. To get there go forwards along the only safe bit of ice, left at the stone block, up, then left and then up and immediately left. Down then right should take you to the button. Once you've pressed the button go left then north, right then up before you fall into the hole, right at the cactus and then up before the hole again, right at the next hole then up at the gap.
Another maze, even trickier now as they've removed the stone blocks that may have helped you out before - it's all just holes and cacti. There are two things to collect this time, a piece of the catapult and a Present. First you might as well hit the switch, slide down and go right at the large hole, then up and right to the Present to get your Cossack Hat.
Turn around and go down, left at the hole, up and around the central hole to go left and up to the catapult piece. Once you've got that step on the button north of you and then go to the centre and head north to the teleporter back to Haldor.
To your right is now a bomb, pick it up and run left down to where you earlier saw a purple bomb icon. You may need a fast Skylander as a slow one may not quite reach it in time. Behind the wall down there you'll find a bounce pad that'll jump you up the pathetically small ledge where you'll find a Treasure Chest.
Return to the catapult and pick up another bomb, take it north and blow up the wall that Haldor showed you.
The Winter Wall
Walk down the path and smash through the brick wall that's in your way. You should notice a yellow aiming marker trying to target you, this is actually a very helpful thing as you can trick it into destroying the blockages ahead. Stand next to the blockage at the end and the marker will centre on you and stop, move out of the way and it'll safely only damage the barricade and not you (although the damage is does do if you're not quick enough is tiny).
Step on through the new gap onto some ice. There's an optional barricade to trick the target into destroying, you can however just go around it. Kill the Frigid Chompies and the Axecutioner that's walking about there. Smash the next barricade in the same manner as before, slide down the slope and defeat another Axecutioner.
Down at the very bottom is the wall and an Axecutioner that you'll need to kill to open up a monster gate north of it. Walk up the slope behind the monster gate and blow up another barricade, you'll find the final Treasure Chest beyond a few barrels. Keep on going around the ledge, blow up one more barricade, and you'll find the final catapult piece.
Getting back is as simple as carrying on in the same direction as you were before, drop down and follow the path back out of the area to the catapult again.
Destroying the wall is a simple process, aim for the lowest parts and hit them again and again - don't bother winding the cannon back at all if you're going for speed as taking out the bottom takes out the upper parts too. You'll need to hold the attack button for a second or two to build up enough pull to hit the dam but not really too long. Dodge the incoming barrels and grab the incoming food if you're running low on health, but otherwise keep focused on one section of wall at a time and you'll be done in no time.
Chapter 18: Pirate Seas
The Docks
Walk backwards down the dock it immediately pick up the level's Story Scroll. Go onto land and to the right, there's a small group of red Chompies that'll attack, these are pretty much the same as the green ones. Once you destroy the Chompy Pod they're coming from you'll be able to advance through a monster gate, this will take you to an open area with a new type of enemy, the Seadog Skipper.
Shipwright's Square
The Seadog Skippers are much the same as many other enemies, they'll turn towards you and start their firing animation, this gives you plenty of time to move out of the way of the cannonball. Once you've killed them and the Chompies talk to he pirate standing behind the small blue table.
Fangs will introduce you to the sport of Pirate Cards, all you have to do is find matching pairs. The Anchor Deck is only six cards so it shouldn't take too long to beat but they give you 55 seconds anyway. The Shipmaster that you free will tell you where you can find Mayor LeGrand, up at the top of the hill.
Before you go there though go behind the area that the cage is on and towards a Life Gate.
Pirate Training Grounds
If only you had a key. Go around the circular walled area and up onto a small raised platform with two glowing buttons on it. You might as well just stand on both of them, this will raise up the blocks on the left and right, drop down and push the moveable block left once, then down twice. Walk around and then up the steps again to use the blocks as a bridge to another button which you should now stand on.
Jump back down and push the block up twice and right three times, then push it down twice. Again go back around and press the button up on the platform there. Push the block in-between the newly raised pair to go north. Bounce up twice and walk forwards.
Use the bounce pad in the middle of the spikes to bounce up to the right, keep bouncing along until you get to the end where there's a Treasure Chest and a bomb. There's also a button here you might want to press, it's not really necessary. Anyway bounce up to the bomb and grab it, now bounce back along to the left hopefully with just enough time to throw the bomb at the wall. Grab the key and step into the teleporter.
Now it's a simple case of going up to the Present and collecting your Pirate Hat.
Return to where you played Pirate Cards and go down to the south keeping to the left, you should pass by a Present on the right, you'll have to wait a bit before reaching that. Right before the next monster gate is a lone Seadog Pirate, these guys simply attack with a sword in a jabbing motion.
Through the gate and you'll meet a Captain K9, a large enemy that smacks the ground with an anchor. Once you've killed him and the rest of his gang behind him proceed towards the far left where you'll spot a turret sitting there. Hop in. Shoot the ship enough and you'll be thrown out to open a Treasure Chest that appears.
Fountain Square
Follow the path along until you reach a fountain in the middle, head south of that to a bounce pad. Use the bounce pad to jump all the way back across to the Present and Treasure Chest you passed by earlier. The Pirate Doo Rag is yours. Return to the fountain and continue on along the path, kill the ambush of enemies that are standing near a closed drawbridge.
Go up the slope on the left.
Mayor's Office
There's a whole host of enemies up here including a Life Spell Punk to heal them up a bit. Once you've killed them all go talk to the pirate standing next to a table. Bandit's Cannon Deck ups the game by having nine cards on the table. How you do match nine cards into pairs? Well one of them is a Wild Card which when flipped will take both of the other card you flip off the table. Leaving you with a nice even number left to complete in 1 minute. The game will also introduce cards that extend your time limit, they'll simply say +8 or some other number and that amount of seconds will be added onto your time when you match the pair.
Once you've beaten that go back down the slope to the drawbridge you saw earlier, it's now occupied by a pirate named Chance who has a Pirate Curse Deck. The Pirate Curse Deck has twelve cards in it, including a brand new pair the Pirate Curse. If you match the Pirate Curse the entire deck will shuffle around causing you to lose track of the position of cards you've previously turned over. Because of that and due to the fact that it doesn't even count as one of the pairs needed for completion, try and save them for last.
Coconut Islands
Crossover the drawbridge and go left towards a couple of Seadog Skippers and a couple of Chompy Pods. Guarding the bridge on the right is yet another pirate, this one, going by the name of Woof, has the Mermaid Deck. Fifteen cards this time, that means there's a Wild Card in there along with the Pirate Curse cards. There's also a Peekyboo pair, if you get them both the game will show you each card in the entire deck one by one. Very useful but obviously it can be tough remembering them all from that showing if there are a lot left on the board.
Cross the bridge and destroy the Chompy Pod, and before you know it you'll be playing another deck. Doggerts' deck is the Lookout Deck, there's nothing new this time just more cards. Eighteen of them to be precise.
There's a whole line of enemies up ahead, smash your way through them and then, if you've got a Skylander that can go over water, cross the water on the left and go north under a grassy bridge where you'll find the level's final Treasure Chest. Return to land and walk up the slopes, kill the enemies up there and cross that same grassy bridge going left.
Dreadbeard has a game for you. Pirate Cards! The Skull Deck is made of 21 cards and you get two minutes to beat it.
Circle the island firing at the towers and the ships, every two towers you destroy a new cannon will appear and start firing at you up to three. There's not much you need to worry about, it's only if you're sitting still for too long that you're likely to actually get anywhere near being destroyed. Remember that you can immediately turn around and go back if you miss fully destroying a tower, no need to circle the entire thing again.
Once you've finished off the towers and the ships you'll have to play one last game of Pirate Cards with Dreadbeard. The Poop Deck. There are 24 cards in this one and you're given 2:10 to finish it. With only 10 pairs needed there are two Wild Cards in there as well as the Pirate Curse pair. You've also got a new card, the Remove Curse card, if you match them the Pirate Curse cards will be removed from the table.
Chapter 19: Darklight Crypt
Haunted Courtyard
The game will introduce you to the level's unique mechanic, switching between the Real World and the Ghost World. This will be used extensively throughout the level to solve all of the obstacle puzzles.
You start off in the real world but there's nothing you can do really so go straight over to the Spectral Shifting Platform and switch to the Ghost World. If you didn't destroy the red flowers while in the Real World you'll see the Trog Pinchers. Note that you only get experience from killing an enemy if they're alive at the time, so destroying the flowers in the Real World will net you nothing, not even Enemy Goal credit.
In the Ghost World the big door is wide open, go through it and kill a few more Trog Pinchers that approach. Continue forwards, past a couple of coins floating in the air on the left, to a bend in the path where you meet Occulous. Carry on along to the right where you can drop down next to a moveable block.
Push the block two spaces north into the gap. There's a Shadow Duke here, in the Real World it's a harmless suit of armor, but obviously that's no use to you so kill him here in the Ghost World before switchinf to the Real World with the Shifting Platform next to him.
The blocks that were blocking your way to the right are now hanging in the air, run quickly underneath them or they'll squish you. If you go past the Shifting Platform and follow the path down to the right you'll find the Story Scroll. Once you've got that head back up to the row of blocks again.
Switch into the Ghost World and kill the Shadow Dukes (unless you smashed the armor in the real world of course) Go left and up the steps, cross over the stone blocks and go north towards a large open gate, ignore the gate though and continue going left, you should walk over the block you pushed into position earlier now. At the end of the path you'll find a translucent chest, a sign that you need to be in the Real World, luckily there's a Shifting Platform right next to you. Shake open that Treasure Chest and then switch back into the Ghost World. Go back along the path you just came from and go through that large door you ignored.
There's a Shadow Duke there as well as a new variety of lock puzzle. Instead of just the green Lockmaster Imp you have to contend with a red fiery imp too. It acts just like the green one and will fall as you'd expect when you rotate the puzzle but it doesn't unlock things and if the green imp crosses paths with it you have to start over. Perfect in 8.
Left x 3, Right x 5
The Dark Labyrinth
On the other side of the gate is a load of Trog Pinchers and a few Shadow Dukes. Go down the steps past a dead tree and through an open gate to a Shifting Platform, go into the Real World. The open gate you just went through is now a locked gate and you can now push the blocks to the south. Push the first one down once and then the one to the left left twice. Go through the gap and then push the next block left three times. The block north of your position should be pushed up three times to get to a bounce pad. Bounce up onto the blocks and go left, go up the steps and push the block at the top off, this will open up a Fire Gate.
Forest Walk
For some reason it's gone dark here, kill the Chompies and the Chompy Pods spawning them, walk along the corridor until you get to a couple of blocks that vanish when you bump into them. Just beyond them is a button to stand on, a little further than that is a Bark Demon. These are large enemies that look like dead trees in the real world. There's a block in the wall on the south side a couple before the end that does the same. On the other side of it is another Bark Demon. On the southern edge of the room is a single pushable block, push it down twice and then left off the edge twice.
Push the block to your right in so that you can get into the room behind it, kill the Chompies and the Chompy Pod before pushing the block back out and then to the left over the blocks below. Step onto the button, although you won't actually be able to see it thanks to the darkness it does open up another part of the gate in the middle.
Return to the central area and brush against the northern wall, just to the right of the button you should find a block that vanishes. Kill the Chompies and the two Chompy Pods in here, to the left is a Treasure Chest. Along the right wall in the corner is another block that vanishes, push the block behind it down once and then right three times so that it falls in a hole. Stand on the button to finish opening the middle gates. Kill the Bark Demons and claim the Present with the
To exit just walk back down the main corridor and teleport out.
Collect the key and go back down the steps, push the block right twice to get back to the bounce pad which you can now use to get up onto the blocks again and this time go right, unlock the door and you'll go through to where there are some Bark Demons in place of the dead trees.
The Parapets
Head right along a brick path underneath some hanging blocks, these will lower as you pass so keep on moving until you get out the other end onto a bit of grass. Kill the Bark Demons, the Chompies and the Chompy Pods to open up the Monster Gate behind which you'll see a row of blocks lowering and raising all by themselves. Spooky!
Ideally you'd run through when they all move together but you can go through bit by bit waiting for the next in line to rise up. At the end there's a closed gate, go up the steps and on top of those very same blocks all the way back along them to a Shifting Platform. Go along the blocks and through the now open gate where you'll immediately want to go back to the Real World using the Shifting Platform to the south.
There's another (shorter) line of green blocks to get through but once you've done so climb up the steps to a cannon, fire it at the moving blocks, ideally when they're all in a single line. Go back to that last Shifting Platform and reenter the Ghost World. In the Ghost World walk over the smashed blocks and approach the Lock Puzzle to the north. Perfect in 6.
Left x 2, Right, Left, Right, Left
Haunted Village
Step into the first house.
Coffin House
Kill the Trog Pinchers in here, there's not much else other than Lugubrious and some coffins to smash. Go outside.
After speaking to Gallant walk forwards and up to another Lock Puzzle, this one's optional though as behind it all you'll find is a few coins. Perfect in 18, just make sure to wait for the red imp to finish moving each time.
Left x 2, Right, Left x 5, Right, Left x 2, Right, Left x 2, Right x 4
Go inside the house to the left of Gallant, the one near to Arcane.
Haunted Inn
Use the Shifting Platform at the far side of the room to get into the Real World. Go back outside and kill the Stump Demons that have come alive out here, once they're dead go back in and go back to the Ghost World. You should find that the dead trees that were blocking your way in the Ghost World are now gone.
While in the Ghost World go into the final house beyond those now gone trees.
Ghostly Abode
There's a Lock Puzzle in there that'll let you access a Treasure Chest. To open the lock you need to be in the Ghost World but to open the chest itself you need to be in the Real World so go back out and to that previous house to switch again once you've solved it. Perfect in 20.
Left x 7, Right x 3, Left, Right x 6, Left x 2, Right
Hedge Maze
In the Real World go down the long path out of the village and down into the maze, push the right-hand block forward twice to get around it. Next to the locked gate ahead you'll see another moveable block, push it left twice to get past and into a hedge lined path with a Chompy Pod in the way, kill that and the next before winding your way up to a teleporter at the bottom of the Lighthouse, it'll take you up to a key. Teleport back down and go off to that locked gate you passed by near the blocks.
Use the Shifting Platform on the other side and go north to some Haunted Knights, to the left of them is a block you can push. Push it up once and then work your way around by going right and through an open gate, kill the Haunted Knights that attack. Push that block left twice and then down twice so that it drops into a hole. Go back to the previous Shifting Platform to return to the Real World and go through the gap you just created, if you go left at the point where you pushed the block into the hole you'll find the last Treasure Chest next to a Bark Demon. Cross over the block to kill a Stump Demon and grab the first key.
Again return to the Shifting Platform and enter the Ghost World. Head back out of the gate you just unlocked and then to the right through the open gate (in the Ghost World). There's a few more Haunted Knights in here as well as a teleporter that you can't use in the Ghost World, so use the Shifting Platform that's also in here to return to the Real World.
Kill that Bark Demon that springs to life and then use the teleporter. This will take you over to some steps, go down them and kill the two Bark Demons that you find, you'll also find the second of the three keys. Down from there you'll see a block that you can push to the left, push it twice and you'll find yourself near the triple locked gate. Go left and grab the key floating next to it. Open that gate.
Beyond the Maze
A simple process, just approach the green things and they'll move out of the way. Keep heading forwards all the way to the boss (ignore the middle bit for now). If some of them fail to open then turn around and keep trying, walking slowly towards them to try to trigger them to open. It should eventually open and let you through.
Go left and use the Shifting Platform next to the ghost to enter the Ghost World. Gallant will tell you how to damage Occulous. Simply run around the arena to the purple pole thing and rotate it. This will pull Occulous fully into the Real World where you can use the cannons on him now. He'll unleash a few Bark Demons on you and start an attack that slowly circles the area. Once he stops firing you should go back to the Shifting Platform and repeat this process for a total of three cannon blasts.
Hidden Nook
Don't talk to Gallant right away, instead go to the right to where you first entered the boss area, you should find a bounce pad on the ground that'll let you get back up to the path where those green blocks were, some of them are gone now and in the middle you can now walk off to the right and pick up a present with a Pumpkin Hat inside. That's it for the level, go back and talk to Gallant to finish it off. Batterson's promise of pies actually works this time, levels will now have extra food in them.
Chapter 20: Dragon's Peak
Skylands
Walk down the steps towards the first few enemies of the level, these are just those Chompies you've grown to love. Roll through and kill them and their Chompy Pods. Bounce up to kill a few more Chompies and an Arkeyan Jouster
After killing the Jouster and the Chompies you'll meet Ramses who'll tell you how you're going to progress through the level; by flying on Flavius's back. Go over to the Dragon Horn to hop aboard for your first flying sequence. These don't really get any more complicated, all you need to do is move to avoid the large stationary boulders and to fire at the Sky Mines as you fly towards them. Gather the gems if you want but it's not really worth much coin to do so.
Crystal Falls
Head over the shallow water to the left to find the Story Scroll. You don't need any kind of water or flying Skylander to reach it. Kill the Chompies and the Chompy Pod whilst avoiding the Boom Fiends, these new enemies you can just knock back a little and they'll start exploding. Once they're all dead the Monster Gate will open to let you reach another Dragon Horn.
The next platform is home to your first meeting with the Dragonets, these blue insects fire a fireball at you that you'll want to avoid - also avoid the remains of the fireballs that sit burning on the floor. There's also a Boom Fiend along to help try to kill your Skylanders. On the left is an Air Gate.
Obstacle Course
Exactly what the name suggests. Go to the left up onto a bounce pad, then up the slope to the right over some spikes and down off the end. There should be a bomb just there, pick it up and run north to the bounce pad which you'll need to use to go up onto the walkway to the north, down diagonally left over a bounce pad onto another walkway with some spikes to where you can throw the bomb up north. Watch out for the dragon heads there though as they blast a stream of fire at set intervals, just wait for them to stop (although no need to wait to throw the bomb) before walking past and picking up the key from behind the smashed wall.
After you've got the key stand on the button to the left of the bounce pad on this section, this will lower some blocks. Bounce to the right and then go up the slope to get to an area with dragon heads along the path, get past them to the locked gate behind which is a Present with the Winged Hat inside.
Leave via the teleporter that brought you in back at the start of the obstacle course.
Go north over the shallow river to a bounce pad, on the next platform you will want to go left off the edge to another bounce pad, this will take you high up to a small platform with a dragon horn on it. After the uneventful flying section you'll reach a slightly larger platform with some Chompies on it.
The Library
Kill them all and a bounce pad will appear. This one requires a bit of timing, watch the rotating platform above so that you land on the bounce pad side of it rather than the spiky side. This will take you up to a dragon horn that takes you right back to where you just came from.
Drop off the right to get into a fight with an Arkeyan Jouster and a few Dragonets. Killing these will open up a Monster Gate and allow you to access a Dragon Horn.
Dragon Cliffs
Walk past the first set of fiery dragon heads and head right, you'll be going through a whole load of them now, the last of them being in a large circle - avoid these by waiting for them to turn off as with the rest of them. Past them you'll get to a grassy section with some Chompies, use the bounce pad here to get onto the rotating bounce pad and up above.
First go onto the near side and use the Dragon Horn there.
Sunburn's Rest
The area you reach simply has a few Dragonets and a Treasure Chest. Use the dragon horn.
Get back up and go to the left side this time, use the bounce pad on the near platform if you landed there, and make your way around to where there's a couple of Boom Fiends standing by a Monster Gate. Avoid their explosions and as you approach the gate you should notice on the left a bounce pad, use that to get up onto the ledge to the left where you'll find a Treasure Chest.
Now you may want to go north and kill the two Jousters and a couple of Dragonets standing by the gate and use the Dragon Horn.
Path of Challenges
Go right down the path behind it, you'll find a Treasure Chest and an Arkeyan Jouster guarding it. Turn around and go the other way through a couple of sets of dragon heads before reaching a circle of them, a circle that just so happens to be spinning. Just wait for them all to turn off before crossing it and you'll be fine.
Walk past some more heads along the next bit of path, watching not to get too close as they do slightly move side to side. At the end is a spinning circle with a bounce pad on it, use the pad when it's next to the columns on the far side, that should let you bounce up onto the platform above.
Kill a couple of Dragonets and then proceed onto another spinning circle, get between the two dragon heads to use the bounce pad. The next one has a few more dragon heads on it, bounce up from the left side. Try not to move too far to the left as you jump upwards though as the next on will be firing too and you only need to stay on the righthand side to step onto the teleporter.
Elder Dragon Throne
Walk forwards to the grassy section and get fighting, there's just a few Chompies and a few Arkeyan Jousters in this bit, walk over to the sides nearest them if they don't jump down. Once you've killed them all you'll get another bit of a talking to and a bounce pad will appear. Use it to jump up to the right, ignoring the rotating bounce pad platform for the moment. On the right side you'll find the fourth and final Treasure Chest.
Drop back off and then use the pad to get up the rotating platforms to a Present just off to the left, beneath the start of the throne section. Inside is the Royal Crown. Again drop off and this time use the platforms to reach the throne area to get into the final fight against Vathek's minions.
Keep on fighting until all the enemies are dead to finish the level, ending with a ton of Chompies.
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